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path: root/scumm/bomp.cpp
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2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-15Replaced global revBitMask array with a macroMax Horn
svn-id: r18104
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table ↵Max Horn
with the small scale AKOS scale table (they were identical) svn-id: r18103
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth ↵Max Horn
scrolling regression) svn-id: r15926
2004-11-27Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken)Max Horn
svn-id: r15923
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-07Simplify calling drawBomp a littlMax Horn
svn-id: r15448
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-06-27That check should of been for HE 7.0 games.Travis Howell
svn-id: r14092
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-04-04let compiler optimize code better <g>Max Horn
svn-id: r13458
2004-01-31cleanup (len == size)Max Horn
svn-id: r12688
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
svn-id: r9766
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
svn-id: r8563
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
svn-id: r8559
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
svn-id: r8556
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-06-01cleanup / added comments / code unificationMax Horn
svn-id: r8235
2003-06-01cleanupMax Horn
svn-id: r8209
2003-05-31make some stuff privateMax Horn
svn-id: r8161
2003-05-30made decompressBomp use bompDecodeLineMax Horn
svn-id: r8152
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
svn-id: r8151