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2004-04-04let compiler optimize code better <g>Max Horn
svn-id: r13458
2004-01-31cleanup (len == size)Max Horn
svn-id: r12688
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
svn-id: r9766
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
svn-id: r8563
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
svn-id: r8559
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
svn-id: r8556
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-06-01cleanup / added comments / code unificationMax Horn
svn-id: r8235
2003-06-01cleanupMax Horn
svn-id: r8209
2003-05-31make some stuff privateMax Horn
svn-id: r8161
2003-05-30made decompressBomp use bompDecodeLineMax Horn
svn-id: r8152
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
svn-id: r8151