Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-15 | fix for bug #771803 | Max Horn | |
svn-id: r9043 | |||
2003-07-13 | workaround for bug #770351 | Max Horn | |
svn-id: r8993 | |||
2003-07-12 | undoing my last box change - with the last change in actor.cpp, this should ↵ | Max Horn | |
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953 | |||
2003-07-12 | fix box coordinates for v1/v2 games (boxes are now contiguous) | Max Horn | |
svn-id: r8943 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-06-30 | this FIXME is obsoleted by my recent fix for getMaskFromBox | Max Horn | |
svn-id: r8678 | |||
2003-06-30 | fix for #740244 and #755863. This appears to have been a long standing bug ↵ | Max Horn | |
in the original engine? svn-id: r8676 | |||
2003-06-12 | The compressed box matrix would sometimes refer to the box after the last | Torbjörn Andersson | |
one. This was probably harmless, but the fix seems to be trivial. I hope. svn-id: r8441 | |||
2003-06-11 | fixed createBoxMatrix for small header games (bug #752844) | Max Horn | |
svn-id: r8438 | |||
2003-06-08 | reimplemented createBoxMatrix; this is much cleaner and easier to understand ↵ | Max Horn | |
than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems svn-id: r8403 | |||
2003-06-08 | cleanup | Max Horn | |
svn-id: r8399 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-05-31 | some box debugging code | Max Horn | |
svn-id: r8182 | |||
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made ↵ | Max Horn | |
findPathTowards/findPathTowardsOld members of Actor; cleanup svn-id: r7988 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | proper fix for getPathToDestBox | Max Horn | |
svn-id: r7721 | |||
2003-05-19 | cleanup | Max Horn | |
svn-id: r7701 | |||
2003-05-19 | fix assert for mi_demo2 | Max Horn | |
svn-id: r7698 | |||
2003-05-19 | enable box'ed walking in V2 games | Max Horn | |
svn-id: r7660 | |||
2003-05-19 | V2 walkbox matrix fixes | Max Horn | |
svn-id: r7657 | |||
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer ↵ | Max Horn | |
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642 | |||
2003-05-17 | I thought it would be clear from the comments that this was needed for the ↵ | Jonathan Gray | |
atari st zak demo, which seems to still be the case svn-id: r7616 | |||
2003-05-17 | no no, bad hack be gone :-) | Max Horn | |
svn-id: r7609 | |||
2003-05-16 | Fixed VC++ warnings | Jamieson Christian | |
svn-id: r7555 | |||
2003-05-15 | ScummPoint -> ScummVM::Point | Max Horn | |
svn-id: r7543 | |||
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵ | Max Horn | |
multiplied by 8 and y by 2 svn-id: r7426 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-09 | implemented v2 walkboxes (at least the debugger output looks right now, ↵ | Max Horn | |
though I might have overlooked something) svn-id: r7406 | |||
2003-05-09 | zakstdemo now finishes properly and loops etc, this check seems to be wrong ↵ | Jonathan Gray | |
for v2 games at least svn-id: r7402 | |||
2003-04-30 | use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access ↵ | Max Horn | |
problems on PalmOS svn-id: r7223 | |||
2003-04-27 | clarified hack | Max Horn | |
svn-id: r7168 | |||
2003-04-11 | stop loom pass demo from erroring out | Jonathan Gray | |
svn-id: r6972 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-02-16 | Patch 684732: CMI Walkbox Fix - really, this does seem to be the only solution | James Brown | |
svn-id: r6612 | |||
2003-01-13 | fixed COMI actor scaling, again | Max Horn | |
svn-id: r6443 | |||
2003-01-13 | fix off by one error | Max Horn | |
svn-id: r6442 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2002-12-30 | rename some vars to make gcc 2.95.2 happy with -Wshadow | Max Horn | |
svn-id: r6283 | |||
2002-12-30 | hopefully this fixes the box regression | Max Horn | |
svn-id: r6282 | |||
2002-12-30 | Fixed VC++ warnings. | Jamieson Christian | |
svn-id: r6279 | |||
2002-12-30 | added two V8 opcodes; more meaningful error message | Max Horn | |
svn-id: r6269 | |||
2002-12-30 | fixed walkboxes for V8 games | Max Horn | |
svn-id: r6266 | |||
2002-12-29 | cleanup | Max Horn | |
svn-id: r6263 | |||
2002-09-08 | rewrote config class; cleanup; code restructuring | Max Horn | |
svn-id: r4903 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |