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AgeCommit message (Collapse)Author
2004-10-06OoopsTravis Howell
svn-id: r15425
2004-10-05Better clipping code.Travis Howell
svn-id: r15424
2004-10-05thinkerk works now.Travis Howell
svn-id: r15421
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
svn-id: r15419
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-01Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ↵Max Horn
#1036707 (COMI: Subtitles positioned incorrect) svn-id: r15367
2004-09-29Use FM-TOWNS consistentlyMax Horn
svn-id: r15345
2004-09-29Check for negative width/heightMax Horn
svn-id: r15340
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
svn-id: r15308
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this ↵Max Horn
might help bug #1033857) svn-id: r15298
2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15257
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-08-31Move function as requested.Travis Howell
svn-id: r14844
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-29Add HE 7.2 differencesTravis Howell
svn-id: r14823
2004-08-29Reduced warning to the case which actually might be broken...Max Horn
svn-id: r14821
2004-08-23compilation fixJonathan Gray
svn-id: r14706
2004-08-23Add LOOM cursor supportMax Horn
svn-id: r14703
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵Max Horn
broken right now) svn-id: r14588
2004-08-14Fix for bug #1008621 and #1008622Max Horn
svn-id: r14587
2004-08-10Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)Max Horn
svn-id: r14541
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-04-25Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)Max Horn
svn-id: r13621
2004-04-08Record on which virtual screen we last drew masked textMax Horn
svn-id: r13507
2004-04-08Semi-experimental change: revised _hasMask handling -> simpler code (after ↵Max Horn
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498
2004-04-06cleanupMax Horn
svn-id: r13490
2004-04-04Fix for last part of bug #766749 (COMI: Text should not always have a ↵Max Horn
shadow): do not draw shadow for charset 3 svn-id: r13460
2004-04-03Fix for bugs #915586, #905856, part of bug #766749 (COMI: Bug with text ↵Max Horn
being printed on the edge of the screen) svn-id: r13452
2004-02-22whitespacesMax Horn
svn-id: r12998
2004-01-15do a better job at charset clipping; some reengineering. However, to ↵Max Horn
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417
2004-01-08cleanupMax Horn
svn-id: r12259
2004-01-08more cleanupMax Horn
svn-id: r12234
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-08Fix for bug #803381 (COMI: Text cut off)Max Horn
svn-id: r12231
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06get rid of VirtScreen::scrollableMax Horn
svn-id: r12173
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵Max Horn
comments to VirtScreen; cleanup svn-id: r12168
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ↵Max Horn
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where ↵Max Horn
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2003-12-27cleanupMax Horn
svn-id: r11961
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-11-18Alter old demo checkTravis Howell
Stop crash on exit with comi demo svn-id: r11341
2003-11-18Missed one checkTravis Howell
svn-id: r11338
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217