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author | Max Horn | 2004-04-04 19:17:28 +0000 |
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committer | Max Horn | 2004-04-04 19:17:28 +0000 |
commit | d859bebb903e3bf4a8d00922c071daec2cfa3cd3 (patch) | |
tree | fbbce7717d1312c1a0754badc6b74de0609a5271 /scumm/charset.cpp | |
parent | 5858a919a2b33c7249485f3c4c2d903680fa7ed9 (diff) | |
download | scummvm-rg350-d859bebb903e3bf4a8d00922c071daec2cfa3cd3.tar.gz scummvm-rg350-d859bebb903e3bf4a8d00922c071daec2cfa3cd3.tar.bz2 scummvm-rg350-d859bebb903e3bf4a8d00922c071daec2cfa3cd3.zip |
Fix for last part of bug #766749 (COMI: Text should not always have a shadow): do not draw shadow for charset 3
svn-id: r13460
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r-- | scumm/charset.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index c169e682e8..4255495d01 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -1296,7 +1296,7 @@ void CharsetRendererNut::printChar(int chr) { shadow.bottom = _top + height + 2; _hasMask = true; - _current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask); + _current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask, _curId != 3); _vm->markRectAsDirty(kMainVirtScreen, shadow); if (_str.left > _left) |