Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn | |
svn-id: r15671 | |||
2004-10-22 | Whitespace | Torbjörn Andersson | |
svn-id: r15647 | |||
2004-10-09 | This makes no sense here... | Max Horn | |
svn-id: r15481 | |||
2004-10-06 | Ooops | Travis Howell | |
svn-id: r15425 | |||
2004-10-05 | Better clipping code. | Travis Howell | |
svn-id: r15424 | |||
2004-10-05 | thinkerk works now. | Travis Howell | |
svn-id: r15421 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-01 | Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ↵ | Max Horn | |
#1036707 (COMI: Subtitles positioned incorrect) svn-id: r15367 | |||
2004-09-29 | Use FM-TOWNS consistently | Max Horn | |
svn-id: r15345 | |||
2004-09-29 | Check for negative width/height | Max Horn | |
svn-id: r15340 | |||
2004-09-27 | Perform some more clipping -- yet another attempt at bug #1033857 :-) | Max Horn | |
svn-id: r15308 | |||
2004-09-26 | Text clipping in charset renderer was broken in some cases, fixed (this ↵ | Max Horn | |
might help bug #1033857) svn-id: r15298 | |||
2004-09-24 | Fix charset text in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15257 | |||
2004-09-20 | Moved some init code around (hopefully this'll help PalmOS) | Max Horn | |
svn-id: r15209 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-08-31 | Move function as requested. | Travis Howell | |
svn-id: r14844 | |||
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell | |
svn-id: r14843 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-29 | Add HE 7.2 differences | Travis Howell | |
svn-id: r14823 | |||
2004-08-29 | Reduced warning to the case which actually might be broken... | Max Horn | |
svn-id: r14821 | |||
2004-08-23 | compilation fix | Jonathan Gray | |
svn-id: r14706 | |||
2004-08-23 | Add LOOM cursor support | Max Horn | |
svn-id: r14703 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵ | Max Horn | |
broken right now) svn-id: r14588 | |||
2004-08-14 | Fix for bug #1008621 and #1008622 | Max Horn | |
svn-id: r14587 | |||
2004-08-10 | Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro) | Max Horn | |
svn-id: r14541 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-04-25 | Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) | Max Horn | |
svn-id: r13621 | |||
2004-04-08 | Record on which virtual screen we last drew masked text | Max Horn | |
svn-id: r13507 | |||
2004-04-08 | Semi-experimental change: revised _hasMask handling -> simpler code (after ↵ | Max Horn | |
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498 | |||
2004-04-06 | cleanup | Max Horn | |
svn-id: r13490 | |||
2004-04-04 | Fix for last part of bug #766749 (COMI: Text should not always have a ↵ | Max Horn | |
shadow): do not draw shadow for charset 3 svn-id: r13460 | |||
2004-04-03 | Fix for bugs #915586, #905856, part of bug #766749 (COMI: Bug with text ↵ | Max Horn | |
being printed on the edge of the screen) svn-id: r13452 | |||
2004-02-22 | whitespaces | Max Horn | |
svn-id: r12998 | |||
2004-01-15 | do a better job at charset clipping; some reengineering. However, to ↵ | Max Horn | |
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417 | |||
2004-01-08 | cleanup | Max Horn | |
svn-id: r12259 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-08 | Fix for bug #803381 (COMI: Text cut off) | Max Horn | |
svn-id: r12231 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | get rid of VirtScreen::scrollable | Max Horn | |
svn-id: r12173 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-04 | turns out we always had VirtScreen::backBuf but didn't use it... change that ↵ | Max Horn | |
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133 | |||
2004-01-04 | replaced many instances of _screenWidth by VirtScreen::width, where ↵ | Max Horn | |
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131 |