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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm
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charset.h
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Author
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-06
updated copyright notice
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-06-26
correct shadow color in Zak256
Max Horn
2003-06-04
Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...
Max Horn
2003-05-21
constness fixes
Max Horn
2003-05-20
init charset data
Max Horn
2003-05-15
Make use of ScummVM::Rect
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-14
force fixed width font in V2 games (our font data is proportional, hence this...
Max Horn
2003-05-08
added a v2 charset rendered (with a hardcoded font take from german zak); ena...
Max Horn
2003-04-27
drop shadow cleanup
Max Horn
2003-04-07
added charset support for all V3 games, and fix for cleaning all 16 variables...
Paweł Kołodziejski
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2002-12-31
there are 5 fonts in CMI
Paweł Kołodziejski
2002-12-26
reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
seperated classic & old256 rendered (now subclasses of CharsetRenderer)
Max Horn
2002-12-25
more cleanup
Max Horn
2002-12-25
cleanup
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn