Age | Commit message (Expand) | Author |
2005-06-18 | fix compilation with DISABLE_SCUMM_7_8 defined | Gregory Montoir |
2005-06-04 | Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr... | Max Horn |
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine the... | Max Horn |
2005-05-26 | Added CharsetRenderer::getCharHeight() | Max Horn |
2005-05-20 | Fix charsets in MM NES after gameload. | Eugene Sandulenko |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson |
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson |
2005-01-10 | Remove some more header dependencies | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn |
2004-08-31 | Move function as requested. | Travis Howell |
2004-08-30 | Add some WIP code for HE games. | Travis Howell |
2004-08-23 | Add LOOM cursor support | Max Horn |
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn |
2004-04-08 | Record on which virtual screen we last drew masked text | Max Horn |
2004-04-04 | Removed CharsetRenderer::_mask (this was used to optimize charset mask handli... | Max Horn |
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn |
2004-01-08 | cleanup | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-06-26 | correct shadow color in Zak256 | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-05-21 | constness fixes | Max Horn |
2003-05-20 | init charset data | Max Horn |
2003-05-15 | Make use of ScummVM::Rect | Max Horn |
2003-05-14 | V2 text drawing | Max Horn |
2003-05-14 | force fixed width font in V2 games (our font data is proportional, hence this... | Max Horn |
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ena... | Max Horn |
2003-04-27 | drop shadow cleanup | Max Horn |
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 variables... | Paweł Kołodziejski |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2002-12-31 | there are 5 fonts in CMI | Paweł Kołodziejski |
2002-12-26 | reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ... | Max Horn |
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn |
2002-12-25 | seperated classic & old256 rendered (now subclasses of CharsetRenderer) | Max Horn |
2002-12-25 | more cleanup | Max Horn |
2002-12-25 | cleanup | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |