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AgeCommit message (Expand)Author
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08cleanupMax Horn
2004-01-06updated copyright noticeMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-06-26correct shadow color in Zak256Max Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-05-21constness fixesMax Horn
2003-05-20init charset dataMax Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-14force fixed width font in V2 games (our font data is proportional, hence this...Max Horn
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ena...Max Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 variables...Paweł Kołodziejski
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2002-12-31there are 5 fonts in CMIPaweł Kołodziejski
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...Max Horn
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
2002-12-25more cleanupMax Horn
2002-12-25cleanupMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn