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path: root/scumm/charset.h
AgeCommit message (Expand)Author
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-10Refactoring to remove CharsetRenderer::_ignoreCharsetMaskMax Horn
2005-11-06Cleanup.Travis Howell
2005-11-04Cleanup, remove hacks.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr...Max Horn
2005-05-26Take the font height from the charset header for V3 fonts, too; determine the...Max Horn
2005-05-26Added CharsetRenderer::getCharHeight()Max Horn
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
2005-01-10Remove some more header dependenciesMax Horn
2005-01-01Updated copyrightMax Horn
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
2004-08-31Move function as requested.Travis Howell
2004-08-30Add some WIP code for HE games.Travis Howell
2004-08-23Add LOOM cursor supportMax Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-04-08Record on which virtual screen we last drew masked textMax Horn
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...Max Horn
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08cleanupMax Horn
2004-01-06updated copyright noticeMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-06-26correct shadow color in Zak256Max Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-05-21constness fixesMax Horn
2003-05-20init charset dataMax Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-14force fixed width font in V2 games (our font data is proportional, hence this...Max Horn
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ena...Max Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 variables...Paweł Kołodziejski
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2002-12-31there are 5 fonts in CMIPaweł Kołodziejski
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...Max Horn
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
2002-12-25more cleanupMax Horn