Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15759 | |||
2004-10-11 | PalmOS : new params | Chris Apers | |
svn-id: r15518 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-06 | PalmOS update | Chris Apers | |
svn-id: r15437 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-12 | PalmOS : ARM optimized proc3 function | Chris Apers | |
svn-id: r15023 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-09-02 | Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵ | Max Horn | |
costume code look even more alike svn-id: r14868 | |||
2004-08-10 | Remove old unused and unneeded function. | Travis Howell | |
Update comments svn-id: r14531 | |||
2004-08-10 | Should be 8 pixels for V1 games. | Travis Howell | |
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530 | |||
2004-08-10 | Fix a few remaining graphic gliches in V1 games | Travis Howell | |
svn-id: r14529 | |||
2004-08-09 | Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives) | Max Horn | |
svn-id: r14528 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-07-26 | Cleanup | Travis Howell | |
svn-id: r14336 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-06-28 | Fix missing sound effects in puttdemo (DOS) | Travis Howell | |
svn-id: r14097 | |||
2004-06-25 | Minor cleanup | Travis Howell | |
svn-id: r14037 | |||
2004-04-06 | Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be ↵ | Max Horn | |
negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them svn-id: r13478 | |||
2004-04-04 | Fix signedness issue (lead to incorred address computations on 64 bit machines) | Max Horn | |
svn-id: r13465 | |||
2004-04-04 | My recent change to _draw_bottom caused a regression in The Dig (and maybe ↵ | Max Horn | |
elsewhere). Ah well, probably better to draw one line more than one line less anyway svn-id: r13462 | |||
2004-04-03 | fixed hypothetical off-by-one error when computing _draw_bottom (a ↵ | Max Horn | |
semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup svn-id: r13449 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | replace more usages of _screenWidth by more appropriate variables/values | Max Horn | |
svn-id: r12162 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2003-11-23 | fix / hack for actor costume gfx glitches in scumm v1 games | Paweł Kołodziejski | |
svn-id: r11355 | |||
2003-11-16 | whitespace | Max Horn | |
svn-id: r11319 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-11-07 | more spelling fixes | Jonathan Gray | |
svn-id: r11176 | |||
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell | |
svn-id: r9870 | |||
2003-08-25 | cleanup | Max Horn | |
svn-id: r9865 | |||
2003-08-25 | check for costume format, not engine version | Max Horn | |
svn-id: r9860 | |||
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn | |
svn-id: r9856 | |||
2003-08-24 | Minor cleanup | Travis Howell | |
svn-id: r9839 | |||
2003-08-20 | Remove my junk | Travis Howell | |
svn-id: r9797 | |||
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell | |
svn-id: r9796 | |||
2003-08-20 | v1 zak costume color almost all right. | Travis Howell | |
svn-id: r9794 | |||
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski | |
svn-id: r9779 | |||
2003-08-19 | Correction for v1 zak faces | Travis Howell | |
svn-id: r9773 | |||
2003-08-18 | fixed y position of mask in v1 costume rendering | Paweł Kołodziejski | |
svn-id: r9767 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-18 | Use correct costume color for darkness in v1 zak | Travis Howell | |
svn-id: r9752 | |||
2003-08-18 | Fix v1 zak costume colors | Travis Howell | |
svn-id: r9748 | |||
2003-08-17 | Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. | Torbjörn Andersson | |
svn-id: r9745 | |||
2003-08-17 | Remove c64_ignorePakCols calls for v1 games, since they cause crashes and ↵ | Travis Howell | |
don't seem to be required. Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736 |