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path: root/scumm/costume.cpp
AgeCommit message (Collapse)Author
2004-11-09CleanupChris Apers
svn-id: r15759
2004-10-11PalmOS : new paramsChris Apers
svn-id: r15518
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-06PalmOS updateChris Apers
svn-id: r15437
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-12PalmOS : ARM optimized proc3 functionChris Apers
svn-id: r15023
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵Max Horn
costume code look even more alike svn-id: r14868
2004-08-10Remove old unused and unneeded function.Travis Howell
Update comments svn-id: r14531
2004-08-10Should be 8 pixels for V1 games.Travis Howell
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
svn-id: r14529
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
svn-id: r14528
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-06-28Fix missing sound effects in puttdemo (DOS)Travis Howell
svn-id: r14097
2004-06-25Minor cleanupTravis Howell
svn-id: r14037
2004-04-06Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be ↵Max Horn
negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them svn-id: r13478
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
svn-id: r13465
2004-04-04My recent change to _draw_bottom caused a regression in The Dig (and maybe ↵Max Horn
elsewhere). Ah well, probably better to draw one line more than one line less anyway svn-id: r13462
2004-04-03fixed hypothetical off-by-one error when computing _draw_bottom (a ↵Max Horn
semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup svn-id: r13449
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
svn-id: r12162
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2003-11-23fix / hack for actor costume gfx glitches in scumm v1 gamesPaweł Kołodziejski
svn-id: r11355
2003-11-16whitespaceMax Horn
svn-id: r11319
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
svn-id: r10703
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
svn-id: r9870
2003-08-25cleanupMax Horn
svn-id: r9865
2003-08-25check for costume format, not engine versionMax Horn
svn-id: r9860
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
svn-id: r9856
2003-08-24Minor cleanupTravis Howell
svn-id: r9839
2003-08-20Remove my junkTravis Howell
svn-id: r9797
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
svn-id: r9796
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Correction for v1 zak facesTravis Howell
svn-id: r9773
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
svn-id: r9767
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
2003-08-18Use correct costume color for darkness in v1 zakTravis Howell
svn-id: r9752
2003-08-18Fix v1 zak costume colorsTravis Howell
svn-id: r9748
2003-08-17Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.Torbjörn Andersson
svn-id: r9745
2003-08-17Remove c64_ignorePakCols calls for v1 games, since they cause crashes and ↵Travis Howell
don't seem to be required. Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736