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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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costume.cpp
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Author
2003-07-08
_dataOffsets has the correct value now (based on comparisions of repeated off...
Max Horn
2003-07-08
again some code transformation (no functionality change; the V1 specific modi...
Max Horn
2003-07-08
ok, thanks erik for pointing out to me where this occurs :-)
Max Horn
2003-07-08
some more cleanup / C64 tweaks
Max Horn
2003-07-08
make more explicit :-)
Max Horn
2003-07-08
costume code cleanup & some more C64 tweaks
Max Horn
2003-07-08
clarified comment
Max Horn
2003-07-08
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...
Max Horn
2003-07-07
Add missing bit of code, still hopelessly broken.
James Brown
2003-07-05
Attempt some more V1 costume work. Not that it helps yet.
James Brown
2003-06-25
more const qualifiers
Max Horn
2003-06-19
again fix for v1 costume header
Paweł Kołodziejski
2003-06-19
converted scale table to hex (looks a bit nicer and makes it easier to see th...
Max Horn
2003-06-19
fixed costume header for v1
Paweł Kołodziejski
2003-06-19
fix for len variable in v1 costume codec
Paweł Kołodziejski
2003-06-19
fixed warning (but the code is definitely incorrect ;-)
Max Horn
2003-06-19
added initial form of v1 costume codec (NOT WORKING, i think)
Paweł Kołodziejski
2003-06-07
some changes for v1 costumes
Paweł Kołodziejski
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-06
hook for V2 costumes (based on a brief glimpse at the costume resources; howe...
Max Horn
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
same change as in the old costume code: just always mask
Max Horn
2003-05-31
Amiga specific code is only require for Amiga versions of indy4 and monkey2
Travis Howell
2003-05-30
more costume cleanup. soone we should be able to merger AKOS codec1 and the o...
Max Horn
2003-05-30
fix The Dig 'hang' regression
Max Horn
2003-05-29
cleanup; fixed crashes that occured when an actor was drawn partly offscreen
Max Horn
2003-05-29
merged all AKOS codec 1 decoders into one
Max Horn
2003-05-29
more costume cleanup; fixed small regression I introduced (copy & paste, sigh)
Max Horn
2003-05-29
more costuem code merging
Max Horn
2003-05-29
more costume cleanup
Max Horn
2003-05-29
more costume/akos changes
Max Horn
2003-05-29
they are getting more and more similar :-)
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-28
some more akos/old costume code unification, and cleanup
Max Horn
2003-05-18
Patch #738859: Experimental costume.cpp cleanup
Max Horn
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-13
cleanup
Max Horn
2003-05-12
fixed another VC warning
Max Horn
2003-05-12
modified akos / 'old' costume (charset) masking code to a) match each other; ...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-03
seems to be the right thing to do...
Jonathan Gray
2003-04-25
fixed warning under VC6
Paweł Kołodziejski
2003-04-23
renamed unk19 to startScaleIndexX
Max Horn
2003-04-22
huh? anyway, now it works much better already in indy3ega
Max Horn
2003-04-22
added FIXME comment (aquadran, comments?)
Max Horn
2003-04-22
some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't dis...
Max Horn
2003-04-22
corrections for setting actor palette
Paweł Kołodziejski
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