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2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated ↵Max Horn
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
svn-id: r8857
2003-07-08some more cleanup / C64 tweaksMax Horn
svn-id: r8856
2003-07-08make more explicit :-)Max Horn
svn-id: r8855
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08clarified commentMax Horn
svn-id: r8853
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
svn-id: r8841
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
svn-id: r8565
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see ↵Max Horn
the structure inherent to the table data) svn-id: r8562
2003-06-19fixed costume header for v1Paweł Kołodziejski
svn-id: r8558
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
svn-id: r8554
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
svn-id: r8553
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
svn-id: r8551
2003-06-07some changes for v1 costumesPaweł Kołodziejski
svn-id: r8380
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; ↵Max Horn
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
svn-id: r8249
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-06-01same change as in the old costume code: just always maskMax Horn
svn-id: r8205
2003-05-31Amiga specific code is only require for Amiga versions of indy4 and monkey2Travis Howell
svn-id: r8175
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵Max Horn
old costume code svn-id: r8155
2003-05-30fix The Dig 'hang' regressionMax Horn
svn-id: r8124
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
svn-id: r8113
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
svn-id: r8092
2003-05-29more costume cleanup; fixed small regression I introduced (copy & paste, sigh)Max Horn
svn-id: r8090
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume cleanupMax Horn
svn-id: r8087
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-29cleanupMax Horn
svn-id: r8072
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
svn-id: r8060
2003-05-18Patch #738859: Experimental costume.cpp cleanupMax Horn
svn-id: r7639
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7487
2003-05-12fixed another VC warningMax Horn
svn-id: r7479
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-05-03seems to be the right thing to do...Jonathan Gray
svn-id: r7287
2003-04-25fixed warning under VC6Paweł Kołodziejski
svn-id: r7101
2003-04-23renamed unk19 to startScaleIndexXMax Horn
svn-id: r7085
2003-04-22huh? anyway, now it works much better already in indy3egaMax Horn
svn-id: r7080
2003-04-22added FIXME comment (aquadran, comments?)Max Horn
svn-id: r7079
2003-04-22some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵Max Horn
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078
2003-04-22corrections for setting actor palettePaweł Kołodziejski
svn-id: r7076