Age | Commit message (Expand) | Author |
2004-04-06 | Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negati... | Max Horn |
2004-04-04 | Fix signedness issue (lead to incorred address computations on 64 bit machines) | Max Horn |
2004-04-04 | My recent change to _draw_bottom caused a regression in The Dig (and maybe el... | Max Horn |
2004-04-03 | fixed hypothetical off-by-one error when computing _draw_bottom (a semantical... | Max Horn |
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-05 | replace more usages of _screenWidth by more appropriate variables/values | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really doe... | Max Horn |
2003-11-23 | fix / hack for actor costume gfx glitches in scumm v1 games | Paweł Kołodziejski |
2003-11-16 | whitespace | Max Horn |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-07 | more spelling fixes | Jonathan Gray |
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell |
2003-08-25 | cleanup | Max Horn |
2003-08-25 | check for costume format, not engine version | Max Horn |
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn |
2003-08-24 | Minor cleanup | Travis Howell |
2003-08-20 | Remove my junk | Travis Howell |
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell |
2003-08-20 | v1 zak costume color almost all right. | Travis Howell |
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski |
2003-08-19 | Correction for v1 zak faces | Travis Howell |
2003-08-18 | fixed y position of mask in v1 costume rendering | Paweł Kołodziejski |
2003-08-18 | Updated globals access for PalmOS | Chris Apers |
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell |
2003-08-18 | Use correct costume color for darkness in v1 zak | Travis Howell |
2003-08-18 | Fix v1 zak costume colors | Travis Howell |
2003-08-17 | Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. | Torbjörn Andersson |
2003-08-17 | Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don... | Travis Howell |
2003-08-17 | Add palette tables for v1 costumes, thanks to Hoenicke | Travis Howell |
2003-08-15 | Set v1 actor color to static for now, so actors can at least be seen easier. | Travis Howell |
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types conv... | Bertrand Augereau |
2003-08-12 | this makes more sense in hex | Jonathan Gray |
2003-08-12 | mention what format a costume is using (ie why it is invalid) | Jonathan Gray |
2003-08-11 | Ooops that should only be for Amiga scumm 5 games. | Travis Howell |
2003-08-11 | Fix for Bug [770364] MI2: Amiga - Segfault when entering bar | Jamieson Christian |
2003-08-11 | Fix a regression, this code is required for Amiga versions! | Travis Howell |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |
2003-07-19 | moved up code for v1 setActorPalette func | Paweł Kołodziejski |
2003-07-14 | fixed up c64_ignorePakCols (it's still a hack and not working properly, but a... | Max Horn |
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 costumes,... | Max Horn |
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn |
2003-07-13 | Simpler check | Travis Howell |
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn |
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old o... | Max Horn |
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt... | Max Horn |