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path: root/scumm/costume.cpp
AgeCommit message (Expand)Author
2003-11-23fix / hack for actor costume gfx glitches in scumm v1 gamesPaweł Kołodziejski
2003-11-16whitespaceMax Horn
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
2003-08-25cleanupMax Horn
2003-08-25check for costume format, not engine versionMax Horn
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
2003-08-24Minor cleanupTravis Howell
2003-08-20Remove my junkTravis Howell
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
2003-08-20v1 zak costume color almost all right.Travis Howell
2003-08-19small changes to v1 maskPaweł Kołodziejski
2003-08-19Correction for v1 zak facesTravis Howell
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
2003-08-18Updated globals access for PalmOSChris Apers
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
2003-08-18Use correct costume color for darkness in v1 zakTravis Howell
2003-08-18Fix v1 zak costume colorsTravis Howell
2003-08-17Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.Torbjörn Andersson
2003-08-17Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don...Travis Howell
2003-08-17Add palette tables for v1 costumes, thanks to HoenickeTravis Howell
2003-08-15Set v1 actor color to static for now, so actors can at least be seen easier.Travis Howell
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-12this makes more sense in hexJonathan Gray
2003-08-12mention what format a costume is using (ie why it is invalid)Jonathan Gray
2003-08-11Ooops that should only be for Amiga scumm 5 games.Travis Howell
2003-08-11Fix for Bug [770364] MI2: Amiga - Segfault when entering barJamieson Christian
2003-08-11Fix a regression, this code is required for Amiga versions!Travis Howell
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-19moved up code for v1 setActorPalette funcPaweł Kołodziejski
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but a...Max Horn
2003-07-13reduce code duplication; theoretical masking implementation for C64 costumes,...Max Horn
2003-07-13C64 costumes work now enough to be recognizableMax Horn
2003-07-13Simpler checkTravis Howell
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn