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path: root/scumm/costume.cpp
AgeCommit message (Expand)Author
2003-08-15Set v1 actor color to static for now, so actors can at least be seen easier.Travis Howell
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-12this makes more sense in hexJonathan Gray
2003-08-12mention what format a costume is using (ie why it is invalid)Jonathan Gray
2003-08-11Ooops that should only be for Amiga scumm 5 games.Travis Howell
2003-08-11Fix for Bug [770364] MI2: Amiga - Segfault when entering barJamieson Christian
2003-08-11Fix a regression, this code is required for Amiga versions!Travis Howell
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-19moved up code for v1 setActorPalette funcPaweł Kołodziejski
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but a...Max Horn
2003-07-13reduce code duplication; theoretical masking implementation for C64 costumes,...Max Horn
2003-07-13C64 costumes work now enough to be recognizableMax Horn
2003-07-13Simpler checkTravis Howell
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
2003-07-08clarified commentMax Horn
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
2003-06-25more const qualifiersMax Horn
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see th...Max Horn
2003-06-19fixed costume header for v1Paweł Kołodziejski
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
2003-06-07some changes for v1 costumesPaweł Kołodziejski
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; howe...Max Horn
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01same change as in the old costume code: just always maskMax Horn
2003-05-31Amiga specific code is only require for Amiga versions of indy4 and monkey2Travis Howell
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the o...Max Horn
2003-05-30fix The Dig 'hang' regressionMax Horn
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
2003-05-29more costume cleanup; fixed small regression I introduced (copy & paste, sigh)Max Horn
2003-05-29more costuem code mergingMax Horn