Age | Commit message (Expand) | Author |
2003-08-15 | Set v1 actor color to static for now, so actors can at least be seen easier. | Travis Howell |
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types conv... | Bertrand Augereau |
2003-08-12 | this makes more sense in hex | Jonathan Gray |
2003-08-12 | mention what format a costume is using (ie why it is invalid) | Jonathan Gray |
2003-08-11 | Ooops that should only be for Amiga scumm 5 games. | Travis Howell |
2003-08-11 | Fix for Bug [770364] MI2: Amiga - Segfault when entering bar | Jamieson Christian |
2003-08-11 | Fix a regression, this code is required for Amiga versions! | Travis Howell |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |
2003-07-19 | moved up code for v1 setActorPalette func | Paweł Kołodziejski |
2003-07-14 | fixed up c64_ignorePakCols (it's still a hack and not working properly, but a... | Max Horn |
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 costumes,... | Max Horn |
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn |
2003-07-13 | Simpler check | Travis Howell |
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn |
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old o... | Max Horn |
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt... | Max Horn |
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my u... | Max Horn |
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ... | Max Horn |
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet... | Max Horn |
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and fina... | Max Horn |
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated off... | Max Horn |
2003-07-08 | again some code transformation (no functionality change; the V1 specific modi... | Max Horn |
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn |
2003-07-08 | some more cleanup / C64 tweaks | Max Horn |
2003-07-08 | make more explicit :-) | Max Horn |
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn |
2003-07-08 | clarified comment | Max Horn |
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee... | Max Horn |
2003-07-07 | Add missing bit of code, still hopelessly broken. | James Brown |
2003-07-05 | Attempt some more V1 costume work. Not that it helps yet. | James Brown |
2003-06-25 | more const qualifiers | Max Horn |
2003-06-19 | again fix for v1 costume header | Paweł Kołodziejski |
2003-06-19 | converted scale table to hex (looks a bit nicer and makes it easier to see th... | Max Horn |
2003-06-19 | fixed costume header for v1 | Paweł Kołodziejski |
2003-06-19 | fix for len variable in v1 costume codec | Paweł Kołodziejski |
2003-06-19 | fixed warning (but the code is definitely incorrect ;-) | Max Horn |
2003-06-19 | added initial form of v1 costume codec (NOT WORKING, i think) | Paweł Kołodziejski |
2003-06-07 | some changes for v1 costumes | Paweł Kołodziejski |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; howe... | Max Horn |
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | same change as in the old costume code: just always mask | Max Horn |
2003-05-31 | Amiga specific code is only require for Amiga versions of indy4 and monkey2 | Travis Howell |
2003-05-30 | more costume cleanup. soone we should be able to merger AKOS codec1 and the o... | Max Horn |
2003-05-30 | fix The Dig 'hang' regression | Max Horn |
2003-05-29 | cleanup; fixed crashes that occured when an actor was drawn partly offscreen | Max Horn |
2003-05-29 | merged all AKOS codec 1 decoders into one | Max Horn |
2003-05-29 | more costume cleanup; fixed small regression I introduced (copy & paste, sigh) | Max Horn |
2003-05-29 | more costuem code merging | Max Horn |