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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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costume.h
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Author
2005-10-29
Read from XMAP resource directly, instead of reading into memory.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-09-22
Patch #1297829 "Basic Costume Renderer for MM C64"
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-05-31
Some stubs for C64 MM costume code
Eugene Sandulenko
2005-05-21
Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
Eugene Sandulenko
2005-03-27
More costume code restructuring
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-14
First attempt to draw NES sprites. There are these problems:
Eugene Sandulenko
2005-03-13
Preliminary support for MM NES.
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-11-25
Turn the v1 member in the costume renderers into a function local object (use...
Max Horn
2004-09-30
constness
Gregory Montoir
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-08-10
Remove old unused and unneeded function.
Travis Howell
2004-01-06
updated copyright notice
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-08-17
Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
Torbjörn Andersson
2003-07-08
again some code transformation (no functionality change; the V1 specific modi...
Max Horn
2003-07-08
costume code cleanup & some more C64 tweaks
Max Horn
2003-07-08
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...
Max Horn
2003-06-19
added initial form of v1 costume codec (NOT WORKING, i think)
Paweł Kołodziejski
2003-05-30
more costume cleanup. soone we should be able to merger AKOS codec1 and the o...
Max Horn
2003-05-29
cleanup; fixed crashes that occured when an actor was drawn partly offscreen
Max Horn
2003-05-29
more costume cleanup; fixed small regression I introduced (copy & paste, sigh)
Max Horn
2003-05-29
more costuem code merging
Max Horn
2003-05-29
more costume/akos changes
Max Horn
2003-05-29
they are getting more and more similar :-)
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-18
Patch #738859: Experimental costume.cpp cleanup
Max Horn
2003-04-22
some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't dis...
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-01-07
more akos/costume merging
Max Horn
2003-01-05
started unifying code in akos.cpp and costume.cpp
Max Horn
2002-11-10
revert costume palette table to 32 and fix actor.cpp compilation
Paweł Kołodziejski
2002-11-10
increasing actor palette to 256
Paweł Kołodziejski
2002-10-24
fix warning
Max Horn
2002-10-24
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
Paweł Kołodziejski
2002-08-21
Initial revision
Max Horn