Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-23 | Removing GID_ZAK256 and GID_LOOM256 | Max Horn | |
svn-id: r20153 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-19 | Applied patch #1238516, with very minor modifications. It gets rid of an | Torbjörn Andersson | |
old DOTT hack/workaround. svn-id: r18559 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-01 | Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" | Eugene Sandulenko | |
svn-id: r18307 | |||
2005-05-19 | o Implement direct disk reading for C64. | Eugene Sandulenko | |
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183 | |||
2005-05-18 | Combine Win32 and Mac resource extractors (used for cursors in latter HE) as | Eugene Sandulenko | |
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell | |
Add missing bits of AUX code. svn-id: r17837 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Since lost/smaller use default windows cursor we setup our own | Eugene Sandulenko | |
svn-id: r17705 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn | |
svn-id: r17660 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-23 | Fixed Amiga cursor for Zak & MM from Quietust. | Eugene Sandulenko | |
svn-id: r17201 | |||
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko | |
svn-id: r17170 | |||
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-02-17 | Mouse part of big patch #1013937 (OSystem layer with bigger resolution) | Eugene Sandulenko | |
svn-id: r16800 | |||
2005-01-31 | Support for Mac cursors. | Eugene Sandulenko | |
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713 | |||
2005-01-30 | Skip cursors in Macintosh version of HE72 games for now. | Travis Howell | |
Add early Macintosh HE games. svn-id: r16698 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson | |
svn-id: r16449 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15773 | |||
2004-09-28 | Argh, didn't mean to commit this | Max Horn | |
svn-id: r15339 | |||
2004-09-28 | Removed some unneeded #includes | Max Horn | |
svn-id: r15338 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Reduce code duplication a bit | Max Horn | |
svn-id: r15174 | |||
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵ | Max Horn | |
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169 | |||
2004-08-24 | Fixed bug #1014296, the Loom cursor hotspot regression. | Torbjörn Andersson | |
svn-id: r14726 | |||
2004-08-24 | Fixed slight regression in the Loom cursor shape: The whole thing was | Torbjörn Andersson | |
shifted one step to the left, so the leftmost column wasn't included. (Hotspot is still wrong, of course - that's a different bug.) svn-id: r14725 | |||
2004-08-23 | Add LOOM cursor support | Max Horn | |
svn-id: r14703 | |||
2004-08-23 | Fix bug, actually a typo introduced with last cursors improvements. It crashed | Eugene Sandulenko | |
all HE7.0+ games with custom cursors. svn-id: r14694 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-06-27 | Small TODO comment | Max Horn | |
svn-id: r14081 | |||
2004-06-25 | fix warning | Max Horn | |
svn-id: r14048 | |||
2004-06-24 | Add grabCursorFromBuffer() function. | Eugene Sandulenko | |
svn-id: r14033 | |||
2004-06-24 | Fix mouse cursors hotspot in HE games. | Travis Howell | |
HE games don't change cursor hotspot, when changing cursor image. svn-id: r14027 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 |