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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Author
2003-04-26
renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...
Max Horn
2003-04-26
proper fix for COMI regression
Max Horn
2003-04-26
make comi work again, can we branch for 0.4.0 already so all the testing actu...
Jonathan Gray
2003-04-25
fixed stupid mistake (yeah yeah, being able to read old code, and use your br...
Max Horn
2003-04-25
fix a regression my recent change introduce in GF_OLD256 games <sigh>
Max Horn
2003-04-24
simplified / unified code; fixed various masking bugs
Max Horn
2003-04-24
disable masks in OLD_BUNDLE games for now
Jonathan Gray
2003-04-18
loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...
Paweł Kołodziejski
2003-04-12
fixed OLD_BUNDLE object image offset
Max Horn
2003-04-12
cleanup
Max Horn
2003-04-12
fixed stupid bug
Paweł Kołodziejski
2003-04-12
fixes zplanes for nonblocked games
Paweł Kołodziejski
2003-04-12
oops, forgot debug output
Max Horn
2003-04-12
doh... best way to check for 16 color games is to check for 16 color games, i...
Max Horn
2003-04-10
fixed zplanes and a little palette changes for ega blocked games
Paweł Kołodziejski
2003-04-10
use shadowPalette for ega stuff
Jonathan Gray
2003-04-10
blocked ega games now look like they should thanks to aquadran
Jonathan Gray
2003-04-09
make gcc happy
Jonathan Gray
2003-04-09
fix ega codec again
Paweł Kołodziejski
2003-04-09
fix ega codec
Paweł Kołodziejski
2003-04-09
a little improved ega support
Paweł Kołodziejski
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
2003-04-07
fixed reading Loom index file, and handle gfx for 16 colors games
Paweł Kołodziejski
2003-04-02
fix for bug #695654
Max Horn
2003-03-24
cleanup
Max Horn
2003-03-13
Patch #686427: SO_ROOM_SATURATION implementation
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-03-04
added some asserts; added a hack that helps the COMI demo
Max Horn
2003-03-03
add hack that attempts to workaround the offset hotspot problem in humongous ...
Jonathan Gray
2003-02-19
Patch #689271: Usage bits fix
Max Horn
2003-02-07
Patch 679354: ComI actor redraw patch
James Brown
2003-01-28
remove 'small drawing optimisation' that breaks drawing of vertically scrolli...
Jonathan Gray
2003-01-18
small drawing optimization for V7/V8 games - tell me if that causes any regre...
Max Horn
2003-01-16
Patch 668634: Actor iteration fix
James Brown
2003-01-15
made NUT font rendered honor _ignoreCharsetMask
Max Horn
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-12
fix banjo duel crash
Max Horn
2003-01-11
cleanup
Max Horn
2003-01-05
cleaned up & documented the transitionEffect() code a bit
Max Horn
2003-01-01
added an assert against the z plane count; resolved an ambigious statement (t...
Max Horn
2003-01-01
Fix CMI room segfaults (too few zbuffers defined)
James Brown
2002-12-31
cleanup; fixed z masking in COMI
Max Horn
2002-12-31
more cleanup
Max Horn
2002-12-31
another round of cleanup on the first 6 decoders: only moved around code to w...
Max Horn
2002-12-31
getting rid of _currentX
Max Horn
2002-12-31
more cleanup
Max Horn
2002-12-31
cleanup
Max Horn
2002-12-31
implemented object drawing (still somewhat broken, we get a 'green screen' ef...
Max Horn
2002-12-30
Fixed VC++ warnings.
Jamieson Christian
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