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authorJonathan Gray2003-04-24 14:33:31 +0000
committerJonathan Gray2003-04-24 14:33:31 +0000
commit0e4c195b7c324cddb9c288a979a2aae6a873f135 (patch)
tree42d42ba2aa24d9823e336e311386a0632900a229 /scumm/gfx.cpp
parentd092f1c82a40b00edeebaf0599f0d4063855ad9b (diff)
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disable masks in OLD_BUNDLE games for now
svn-id: r7094
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index f8a6aa222b..d2ef384114 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -854,6 +854,9 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h,
assert(smap_ptr);
numzbuf = _disable_zbuffer ? 0 : _numZBuffer;
+ if (_vm->_features & GF_OLD_BUNDLE) { // FIXME make masks decompress properly
+ numzbuf = 0;
+ }
assert(numzbuf <= (int)ARRAYSIZE(zplane_list));
if (_vm->_features & GF_OLD_BUNDLE) {