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AgeCommit message (Collapse)Author
2005-10-18HE games use overlow to get correct color value.Travis Howell
Fixes regressions in activity and puttmoon. svn-id: r19150
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-19OoopsTravis Howell
svn-id: r18846
2005-09-19Switch back to using _paletteMod for the palette adjustment in 32 color ↵Travis Howell
Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0). Fixes the palette regression, bug #1294513 svn-id: r18845
2005-09-03PalmOS : ARM optimizationChris Apers
svn-id: r18755
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-10clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this ↵Gregory Montoir
is safer and should prevent crashes when loading savegames with 'invalid' coordinates for the actors. See also bug #1252714. svn-id: r18655
2005-08-06Cleanup.Torbjörn Andersson
svn-id: r18621
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Yet another GCC 4 warning fixedMax Horn
svn-id: r18425
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363
2005-06-05Update HE commentsTravis Howell
svn-id: r18348
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
svn-id: r18264
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-21Correct tmsk offset.Travis Howell
svn-id: r18210
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
svn-id: r18206
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
svn-id: r18201
2005-05-18Fix yet another actor masking issueEugene Sandulenko
svn-id: r18178
2005-05-18Patch from Quietust for MM NES:Eugene Sandulenko
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177
2005-05-18MM NES masking fixes from Quietust.Eugene Sandulenko
svn-id: r18176
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
svn-id: r18132
2005-05-14Merge loop limits into one)Max Horn
svn-id: r18098
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-11Merge loop index variablesMax Horn
svn-id: r18059
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
svn-id: r18054
2005-05-11Made Gdi::_transparentColor protectedMax Horn
svn-id: r18049
2005-04-30cleanupMax Horn
svn-id: r17873
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
svn-id: r17861
2005-04-29OoopsTravis Howell
svn-id: r17860
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
svn-id: r17845
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
svn-id: r17828
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ↵Max Horn
caused a crash for me due to lack of clipping) svn-id: r17814
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-06Use dirtybitTravis Howell
svn-id: r17417
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
svn-id: r17403
2005-04-05Fixed long ago...Travis Howell
svn-id: r17387
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
svn-id: r17316
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
svn-id: r17278
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236