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2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-11-23added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room ↵Paweł Kołodziejski
layer after change room svn-id: r11356
2003-11-16opsPaweł Kołodziejski
svn-id: r11316
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-10-16Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵Travis Howell
Amiga versions of Mi2/FOA. svn-id: r10820
2003-10-16Fix spacingTravis Howell
svn-id: r10818
2003-10-13This should only apply to 32 color Amiga versions.Travis Howell
svn-id: r10785
2003-10-13cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPaletteMax Horn
svn-id: r10778
2003-10-13Whitespace changeTorbjörn Andersson
svn-id: r10776
2003-10-12code simplificationMax Horn
svn-id: r10762
2003-10-12Missed two spotsTravis Howell
svn-id: r10740
2003-10-10fix by hibernatusMax Horn
svn-id: r10725
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
svn-id: r10703
2003-10-09I had this wrong way around.Travis Howell
svn-id: r10691
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-27some minor cleanupMax Horn
svn-id: r10437
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-06Remove color table for C64 maniac/zak since it isn't needed.Travis Howell
svn-id: r10045
2003-09-05some paranoid cleanupMax Horn
svn-id: r10025
2003-09-05removed duplicate checkMax Horn
svn-id: r10016
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
svn-id: r9948
2003-08-29fix dottdemo by checking that room exists before trying to set a custom ↵Jonathan Gray
cursor from it, fixes bug #796971 svn-id: r9909
2003-08-29Change zak room color remapping, so it work correctly after load/save in ↵Travis Howell
room with remapped colors. svn-id: r9905
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899
2003-08-28double cursor animation speed (see bug #757191)Max Horn
svn-id: r9895
2003-08-28Update warnings in mingw makefile.Travis Howell
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
svn-id: r9874
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-26Fix room colors in v1 zakTravis Howell
svn-id: r9869
2003-08-25v1 masking fixesMax Horn
svn-id: r9863
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
svn-id: r9859
2003-08-25enable V1/C64 maskingMax Horn
svn-id: r9857
2003-08-24commented my hackMax Horn
svn-id: r9851
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
svn-id: r9850
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-20Leave masking disable for now, until it works well.Travis Howell
svn-id: r9789
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
svn-id: r9775
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-18opsPaweł Kołodziejski
svn-id: r9769
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
svn-id: r9768
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
svn-id: r9765