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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ...Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-04uhm? I don't see why VC 2003 would complain about this, but not about the man...Max Horn
2004-01-04I don't see why this would be needed (my guess is that the hack in initVirtSc...Max Horn
2004-01-04remove this HACK workaround - I think I may have fixed the true cause (we'll ...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2004-01-03cleanupMax Horn
2004-01-03oopsMax Horn
2004-01-03removed unused param in initScreensMax Horn
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ...Max Horn
2003-12-25fix indirect palette cyclingMax Horn
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
2003-11-23added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room laye...Paweł Kołodziejski
2003-11-16opsPaweł Kołodziejski
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-10-16Add hack from Jamieson, to prevent palette darkening when it shouldn't in Ami...Travis Howell
2003-10-16Fix spacingTravis Howell
2003-10-13This should only apply to 32 color Amiga versions.Travis Howell
2003-10-13cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPaletteMax Horn
2003-10-13Whitespace changeTorbjörn Andersson
2003-10-12code simplificationMax Horn
2003-10-12Missed two spotsTravis Howell
2003-10-10fix by hibernatusMax Horn
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
2003-10-09I had this wrong way around.Travis Howell
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he...Travis Howell
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-27some minor cleanupMax Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-06Remove color table for C64 maniac/zak since it isn't needed.Travis Howell
2003-09-05some paranoid cleanupMax Horn
2003-09-05removed duplicate checkMax Horn
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
2003-08-29fix dottdemo by checking that room exists before trying to set a custom curso...Jonathan Gray
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-28double cursor animation speed (see bug #757191)Max Horn
2003-08-28Update warnings in mingw makefile.Travis Howell
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-26Fix room colors in v1 zakTravis Howell
2003-08-25v1 masking fixesMax Horn
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
2003-08-25enable V1/C64 maskingMax Horn