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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Commit message (
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Author
2004-09-28
cleanup
Gregory Montoir
2004-09-28
use the return value of getZPlanes rather that directly accessing _numZBuffer
Gregory Montoir
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Adjust transitionEffect to work properly for vertically scrolled rooms
Max Horn
2004-09-27
This one doesn't make sense either...
Max Horn
2004-09-27
Hm, there seems to be no point in subtractig 1 from height/width of these rec...
Max Horn
2004-09-27
Well, it *looks* as if that clipping code could be simplified. We'll see if s...
Max Horn
2004-09-27
Fix for bug #1035184 (ALL: Transition FX not working anymore)
Max Horn
2004-09-27
Looking at my code transformations again, numstrip could in theory become neg...
Max Horn
2004-09-27
cleanup / comments
Max Horn
2004-09-27
Revert, just made matters worse.
Travis Howell
2004-09-27
tentacle (and maybe others) were reading too far.
Travis Howell
2004-09-27
Revert by bad change and just adjust for BMAP images.
Travis Howell
2004-09-26
Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-26
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
Max Horn
2004-09-26
Fingolfin's suggested fix for the DOTT cursor regression. (The initial
Torbjörn Andersson
2004-09-26
I think this fixes bug #1034519
Torbjörn Andersson
2004-09-26
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
Travis Howell
2004-09-26
Always reads the same spot.
Travis Howell
2004-09-26
reorder stuff
Max Horn
2004-09-25
Revert change, breaks draw of objects.
Travis Howell
2004-09-25
No longer required
Travis Howell
2004-09-25
Remove leftover
Travis Howell
2004-09-25
cleanup
Max Horn
2004-09-25
Cleanup / correction
Max Horn
2004-09-25
Cleanup to reduce code duplication
Travis Howell
2004-09-25
Cleanup to reduce code duplication.
Travis Howell
2004-09-25
Lost comment
Travis Howell
2004-09-25
Cleanup to reduce code duplication.
Travis Howell
2004-09-24
Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch...
Max Horn
2004-09-24
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
Get rid of unused dbClear flag
Max Horn
2004-09-24
Added some const qualifiers
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK hackery
Max Horn
2004-09-22
Made dstPitch an explicit parameter, instead of (ab)using _screenWidth (impor...
Max Horn
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlanti...
Max Horn
2004-09-20
Removed some stray spaces
Max Horn
2004-09-20
cleanup / code re-use
Gregory Montoir
2004-09-20
Clean up.
Travis Howell
2004-09-19
Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanup
Max Horn
2004-09-19
fix broken WizImage display
Gregory Montoir
2004-09-19
Cleanup, added some HE related TODO/FIXME comments (for consideration by the ...
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and...
Max Horn
2004-09-18
minor code simplification
Gregory Montoir
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
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