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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Author
2004-01-04
I don't see why this would be needed (my guess is that the hack in initVirtSc...
Max Horn
2004-01-04
remove this HACK workaround - I think I may have fixed the true cause (we'll ...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
oops
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2004-01-03
added & renamed some constants; fixed & added some doxygen comments; cleaned ...
Max Horn
2003-12-25
fix indirect palette cycling
Max Horn
2003-12-17
Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
Max Horn
2003-12-15
Add extra color table entry for v1 games, for inventory/sentence color.
Travis Howell
2003-11-23
added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room laye...
Paweł Kołodziejski
2003-11-16
ops
Paweł Kołodziejski
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
more spelling fixes
Jonathan Gray
2003-10-16
Add hack from Jamieson, to prevent palette darkening when it shouldn't in Ami...
Travis Howell
2003-10-16
Fix spacing
Travis Howell
2003-10-13
This should only apply to 32 color Amiga versions.
Travis Howell
2003-10-13
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
Max Horn
2003-10-13
Whitespace change
Torbjörn Andersson
2003-10-12
code simplification
Max Horn
2003-10-12
Missed two spots
Travis Howell
2003-10-10
fix by hibernatus
Max Horn
2003-10-09
Moved PalmOS initializations out of namespaces.
Chris Apers
2003-10-09
I had this wrong way around.
Travis Howell
2003-10-06
Fix text when room scrolls in game versions < 3.
Travis Howell
2003-10-05
Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he...
Travis Howell
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-27
some minor cleanup
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-06
Remove color table for C64 maniac/zak since it isn't needed.
Travis Howell
2003-09-05
some paranoid cleanup
Max Horn
2003-09-05
removed duplicate check
Max Horn
2003-09-01
Add work around for color cycling been used in monkeyvga when it shouldn't.
Travis Howell
2003-08-29
fix dottdemo by checking that room exists before trying to set a custom curso...
Jonathan Gray
2003-08-29
Change zak room color remapping, so it work correctly after load/save in room...
Travis Howell
2003-08-29
Fix for bug [770687] MI1: palette effect missing
Jamieson Christian
2003-08-28
double cursor animation speed (see bug #757191)
Max Horn
2003-08-28
Update warnings in mingw makefile.
Travis Howell
2003-08-27
Add change ot fix pallete issue in 256 color small_header games
Travis Howell
2003-08-27
Fix room palette issues in small_header games.
Travis Howell
2003-08-26
Fix room colors in v1 zak
Travis Howell
2003-08-25
v1 masking fixes
Max Horn
2003-08-25
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
Max Horn
2003-08-25
enable V1/C64 masking
Max Horn
2003-08-24
commented my hack
Max Horn
2003-08-24
fix for bug #786994 (DOTT: no custom cursor)
Max Horn
2003-08-21
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b...
Jonathan Gray
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