aboutsummaryrefslogtreecommitdiff
path: root/scumm/gfx.cpp
AgeCommit message (Collapse)Author
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵Max Horn
Loom svn-id: r7132
2003-04-26proper fix for COMI regressionMax Horn
svn-id: r7125
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing ↵Jonathan Gray
actually means something? svn-id: r7122
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵Max Horn
brain properly, helps :-) svn-id: r7103
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
svn-id: r7099
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
svn-id: r7096
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
svn-id: r7094
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
svn-id: r6991
2003-04-12cleanupMax Horn
svn-id: r6984
2003-04-12fixed stupid bugPaweł Kołodziejski
svn-id: r6982
2003-04-12fixes zplanes for nonblocked gamesPaweł Kołodziejski
svn-id: r6981
2003-04-12oops, forgot debug outputMax Horn
svn-id: r6979
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, ↵Max Horn
isn't it? :-) svn-id: r6978
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
svn-id: r6959
2003-04-10use shadowPalette for ega stuffJonathan Gray
svn-id: r6957
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
svn-id: r6955
2003-04-09make gcc happyJonathan Gray
svn-id: r6949
2003-04-09fix ega codec againPaweł Kołodziejski
svn-id: r6948
2003-04-09fix ega codecPaweł Kołodziejski
svn-id: r6947
2003-04-09a little improved ega supportPaweł Kołodziejski
svn-id: r6946
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
svn-id: r6937
2003-04-02fix for bug #695654Max Horn
svn-id: r6900
2003-03-24cleanupMax Horn
svn-id: r6855
2003-03-13Patch #686427: SO_ROOM_SATURATION implementationMax Horn
svn-id: r6810
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
svn-id: r6684
2003-03-03add hack that attempts to workaround the offset hotspot problem in humongous ↵Jonathan Gray
games svn-id: r6670
2003-02-19Patch #689271: Usage bits fixMax Horn
svn-id: r6626
2003-02-07Patch 679354: ComI actor redraw patchJames Brown
svn-id: r6590
2003-01-28remove 'small drawing optimisation' that breaks drawing of vertically ↵Jonathan Gray
scrolling rooms, and yes fingolfin in answer to the message left in the commit message on rev 2.26 it causes regression :) svn-id: r6562
2003-01-18small drawing optimization for V7/V8 games - tell me if that causes any ↵Max Horn
regressions svn-id: r6504
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
svn-id: r6466
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-12fix banjo duel crashMax Horn
svn-id: r6427
2003-01-11cleanupMax Horn
svn-id: r6397
2003-01-05cleaned up & documented the transitionEffect() code a bitMax Horn
svn-id: r6338
2003-01-01added an assert against the z plane count; resolved an ambigious statement ↵Max Horn
(the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup svn-id: r6315
2003-01-01Fix CMI room segfaults (too few zbuffers defined)James Brown
svn-id: r6310
2002-12-31cleanup; fixed z masking in COMIMax Horn
svn-id: r6294
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-31another round of cleanup on the first 6 decoders: only moved around code to ↵Max Horn
work out the extreme similarities between them svn-id: r6291
2002-12-31getting rid of _currentXMax Horn
svn-id: r6290
2002-12-31more cleanupMax Horn
svn-id: r6289
2002-12-31cleanupMax Horn
svn-id: r6288
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ↵Max Horn
effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g> svn-id: r6285
2002-12-30Fixed VC++ warnings.Jamieson Christian
svn-id: r6279