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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-03-01Fixed warning.Torbjörn Andersson
2005-02-28Perform some validation before using GFX strip offset (see also bug #795214)Max Horn
2005-02-25fixed compilation for emsvc4Paweł Kołodziejski
2005-02-22Added consts (this usually helps the compiler a bit when optimizing code)Max Horn
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-02-02o Added few targetsEugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-12-10New ARM call (PalmOS)Chris Apers
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-23Revert small part of recent WizImage changes, caused regressions.Travis Howell
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. Pleas...Gregory Montoir
2004-11-21HE wiz stuff updateGregory Montoir
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
2004-11-13minor Wiz stuff updateGregory Montoir
2004-11-09CleanupChris Apers
2004-10-17Check if VAR_WIZ_TCOLOR is set, before using it.Travis Howell
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match disas...Gregory Montoir
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag 0...Gregory Montoir
2004-10-11HE games only use flag value too.Travis Howell
2004-10-08CleanupTravis Howell
2004-10-08Partial inventory fix for HE games.Travis Howell
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its sem...Max Horn
2004-10-07Adjusted come commentsMax Horn
2004-10-07Pointer correctionTravis Howell
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
2004-10-04Ooops, got reverted.Travis Howell
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
2004-10-04Add warningTravis Howell
2004-10-04COMI stores room transparency in RMHD.Travis Howell
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
2004-10-01Smooth scrolling seems to work very well, so I am promoting it now from hack-...Max Horn
2004-09-30rewrote drawStripHE ; although it's less efficient than the previous version,...Gregory Montoir
2004-09-28cleanupGregory Montoir
2004-09-28use the return value of getZPlanes rather that directly accessing _numZBufferGregory Montoir
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-28Adjust transitionEffect to work properly for vertically scrolled roomsMax Horn
2004-09-27This one doesn't make sense either...Max Horn
2004-09-27Hm, there seems to be no point in subtractig 1 from height/width of these rec...Max Horn
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if s...Max Horn
2004-09-27Fix for bug #1035184 (ALL: Transition FX not working anymore)Max Horn
2004-09-27Looking at my code transformations again, numstrip could in theory become neg...Max Horn