Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-06 | Remove color table for C64 maniac/zak since it isn't needed. | Travis Howell | |
svn-id: r10045 | |||
2003-09-05 | some paranoid cleanup | Max Horn | |
svn-id: r10025 | |||
2003-09-05 | removed duplicate check | Max Horn | |
svn-id: r10016 | |||
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell | |
svn-id: r9948 | |||
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom ↵ | Jonathan Gray | |
cursor from it, fixes bug #796971 svn-id: r9909 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian | |
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899 | |||
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn | |
svn-id: r9895 | |||
2003-08-28 | Update warnings in mingw makefile. | Travis Howell | |
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890 | |||
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell | |
svn-id: r9874 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-26 | Fix room colors in v1 zak | Travis Howell | |
svn-id: r9869 | |||
2003-08-25 | v1 masking fixes | Max Horn | |
svn-id: r9863 | |||
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn | |
svn-id: r9859 | |||
2003-08-25 | enable V1/C64 masking | Max Horn | |
svn-id: r9857 | |||
2003-08-24 | commented my hack | Max Horn | |
svn-id: r9851 | |||
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn | |
svn-id: r9850 | |||
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵ | Jonathan Gray | |
bits in my tree svn-id: r9807 | |||
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell | |
svn-id: r9789 | |||
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski | |
svn-id: r9779 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell | |
svn-id: r9775 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-08-18 | ops | Paweł Kołodziejski | |
svn-id: r9769 | |||
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski | |
svn-id: r9768 | |||
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski | |
svn-id: r9765 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9671 | |||
2003-08-13 | Give pass its own id | Travis Howell | |
svn-id: r9654 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-07-31 | back disable warnings into stdafx.h, vc6 is lack of warnings support | Paweł Kołodziejski | |
svn-id: r9337 | |||
2003-07-31 | Disabled unknown pragma warning in MSVC-6. | Jamieson Christian | |
svn-id: r9320 | |||
2003-07-30 | the VC warning for unknown pragmas is now gloabally disabled, no need to ↵ | Max Horn | |
work around it locally svn-id: r9300 | |||
2003-07-20 | typo | Max Horn | |
svn-id: r9086 | |||
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; ↵ | Max Horn | |
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083 | |||
2003-07-17 | Fix Amiga palette | Travis Howell | |
svn-id: r9055 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-13 | added some FIXMEs | Max Horn | |
svn-id: r8974 | |||
2003-07-11 | Restore correct value | Travis Howell | |
svn-id: r8908 | |||
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell | |
svn-id: r8904 | |||
2003-07-06 | correct palette on amiga version of mi, from Hibernatus | Jonathan Gray | |
svn-id: r8797 | |||
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell | |
Palette is still wrong svn-id: r8790 | |||
2003-07-03 | rewrote desaturatePalette using integer arithmetics only | Max Horn | |
svn-id: r8732 | |||
2003-07-01 | Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to ↵ | Max Horn | |
Hibernatus for providing the deciding clue svn-id: r8684 | |||
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which ↵ | Jonathan Gray | |
games they occur in svn-id: r8646 | |||
2003-06-22 | Special case for screen-wide blits | Bertrand Augereau | |
svn-id: r8626 | |||
2003-06-17 | Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make | Torbjörn Andersson | |
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532 |