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path: root/scumm/gfx.cpp
AgeCommit message (Collapse)Author
2003-09-06Remove color table for C64 maniac/zak since it isn't needed.Travis Howell
svn-id: r10045
2003-09-05some paranoid cleanupMax Horn
svn-id: r10025
2003-09-05removed duplicate checkMax Horn
svn-id: r10016
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
svn-id: r9948
2003-08-29fix dottdemo by checking that room exists before trying to set a custom ↵Jonathan Gray
cursor from it, fixes bug #796971 svn-id: r9909
2003-08-29Change zak room color remapping, so it work correctly after load/save in ↵Travis Howell
room with remapped colors. svn-id: r9905
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899
2003-08-28double cursor animation speed (see bug #757191)Max Horn
svn-id: r9895
2003-08-28Update warnings in mingw makefile.Travis Howell
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
svn-id: r9874
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-26Fix room colors in v1 zakTravis Howell
svn-id: r9869
2003-08-25v1 masking fixesMax Horn
svn-id: r9863
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
svn-id: r9859
2003-08-25enable V1/C64 maskingMax Horn
svn-id: r9857
2003-08-24commented my hackMax Horn
svn-id: r9851
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
svn-id: r9850
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-20Leave masking disable for now, until it works well.Travis Howell
svn-id: r9789
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
svn-id: r9775
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-18opsPaweł Kołodziejski
svn-id: r9769
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
svn-id: r9768
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
svn-id: r9765
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9671
2003-08-13Give pass its own idTravis Howell
svn-id: r9654
2003-08-08remove GF_LOOMJonathan Gray
svn-id: r9603
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
Will make it easier to add loom fm towns target in future. svn-id: r9547
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
svn-id: r9337
2003-07-31Disabled unknown pragma warning in MSVC-6.Jamieson Christian
svn-id: r9320
2003-07-30the VC warning for unknown pragmas is now gloabally disabled, no need to ↵Max Horn
work around it locally svn-id: r9300
2003-07-20typoMax Horn
svn-id: r9086
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-17Fix Amiga paletteTravis Howell
svn-id: r9055
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14A few color fixes for v1/v2Travis Howell
svn-id: r8997
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-13added some FIXMEsMax Horn
svn-id: r8974
2003-07-11Restore correct valueTravis Howell
svn-id: r8908
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
svn-id: r8797
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
Palette is still wrong svn-id: r8790
2003-07-03rewrote desaturatePalette using integer arithmetics onlyMax Horn
svn-id: r8732
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to ↵Max Horn
Hibernatus for providing the deciding clue svn-id: r8684
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which ↵Jonathan Gray
games they occur in svn-id: r8646
2003-06-22Special case for screen-wide blitsBertrand Augereau
svn-id: r8626
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532