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author | Jonathan Gray | 2003-08-08 11:32:40 +0000 |
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committer | Jonathan Gray | 2003-08-08 11:32:40 +0000 |
commit | f1a3253fa2785901171407a0b192b7c18cf5c5b5 (patch) | |
tree | 684a9f0556af4210b6e06ae0751d0767f72c8caf /scumm/gfx.cpp | |
parent | 0ca58111c6511e9b00be5ebeaadadfe1b8da697c (diff) | |
download | scummvm-rg350-f1a3253fa2785901171407a0b192b7c18cf5c5b5.tar.gz scummvm-rg350-f1a3253fa2785901171407a0b192b7c18cf5c5b5.tar.bz2 scummvm-rg350-f1a3253fa2785901171407a0b192b7c18cf5c5b5.zip |
remove GF_LOOM
svn-id: r9603
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 6e83c342f6..6f503a2677 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -664,7 +664,7 @@ void Scumm::drawFlashlight() { _flashlight.x = x - _flashlight.w / 2 - _screenStartStrip * 8; _flashlight.y = y - _flashlight.h / 2; - if (_features & GF_LOOM) + if (_gameId == GID_LOOM || _gameId == GID_LOOM256) _flashlight.y -= 12; // Clip the flashlight at the borders @@ -3508,7 +3508,7 @@ void Scumm::decompressDefaultCursor(int idx) { // FIXME: None of the stock cursors are right for Loom. Why is that? - if (_features & GF_LOOM) { + if (_gameId == GID_LOOM || _gameId == GID_LOOM256) { int w = 0; _cursor.width = 8; |