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authorJonathan Gray2003-08-08 11:32:40 +0000
committerJonathan Gray2003-08-08 11:32:40 +0000
commitf1a3253fa2785901171407a0b192b7c18cf5c5b5 (patch)
tree684a9f0556af4210b6e06ae0751d0767f72c8caf /scumm/gfx.cpp
parent0ca58111c6511e9b00be5ebeaadadfe1b8da697c (diff)
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remove GF_LOOM
svn-id: r9603
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 6e83c342f6..6f503a2677 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -664,7 +664,7 @@ void Scumm::drawFlashlight() {
_flashlight.x = x - _flashlight.w / 2 - _screenStartStrip * 8;
_flashlight.y = y - _flashlight.h / 2;
- if (_features & GF_LOOM)
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
_flashlight.y -= 12;
// Clip the flashlight at the borders
@@ -3508,7 +3508,7 @@ void Scumm::decompressDefaultCursor(int idx) {
// FIXME: None of the stock cursors are right for Loom. Why is that?
- if (_features & GF_LOOM) {
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int w = 0;
_cursor.width = 8;