Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-10 | Cleanup; moving things around a bit | Max Horn | |
svn-id: r19961 | |||
2006-01-06 | Finally fix MM NES crash. | Eugene Sandulenko | |
svn-id: r19933 | |||
2006-01-06 | Partial fix for MM NES crash. Thanks to Quietust | Eugene Sandulenko | |
svn-id: r19931 | |||
2006-01-02 | V7/V8 games do not use the text masking anymore at all, so we can optimize ↵ | Max Horn | |
drawStripToScreen for them (this should improve CoMI speed a bit) svn-id: r19891 | |||
2006-01-01 | Rename variable. | Travis Howell | |
svn-id: r19874 | |||
2006-01-01 | Add additional drawStrip case for HE games. | Travis Howell | |
Fixes glitches over key in Darkroom of freddi3. svn-id: r19873 | |||
2005-12-20 | Change from Quietust: | Travis Howell | |
-Fix assert regressions in NES version of maniac svn-id: r19812 | |||
2005-12-03 | Not needed anymore :) | Chris Apers | |
svn-id: r19735 | |||
2005-11-19 | Fix for crash caused by very rapid camera movement in V7/V8 games | Max Horn | |
svn-id: r19671 | |||
2005-11-18 | Don't do full-screen updates when smooth-scrolling, but only update the ↵ | Joost Peters | |
changed part(s) (Patch from Cody56, enhanced by Fingolfin). This should help speed it up on lower-spec devices. svn-id: r19632 | |||
2005-11-10 | Made drawStripToScreen() return when width=0, this prevents ↵ | Gregory Montoir | |
copyRectToScreen() from asserting during the cannon sequence in COMI. svn-id: r19552 | |||
2005-11-08 | Fix for ScummEngine::drawStripToScreen: do nothing if height is negative | Max Horn | |
svn-id: r19519 | |||
2005-10-19 | Fix TMSK in HE games. | Travis Howell | |
svn-id: r19168 | |||
2005-10-18 | HE games use overlow to get correct color value. | Travis Howell | |
Fixes regressions in activity and puttmoon. svn-id: r19150 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-19 | Ooops | Travis Howell | |
svn-id: r18846 | |||
2005-09-19 | Switch back to using _paletteMod for the palette adjustment in 32 color ↵ | Travis Howell | |
Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0). Fixes the palette regression, bug #1294513 svn-id: r18845 | |||
2005-09-03 | PalmOS : ARM optimization | Chris Apers | |
svn-id: r18755 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-08-10 | clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this ↵ | Gregory Montoir | |
is safer and should prevent crashes when loading savegames with 'invalid' coordinates for the actors. See also bug #1252714. svn-id: r18655 | |||
2005-08-06 | Cleanup. | Torbjörn Andersson | |
svn-id: r18621 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-21 | Yet another GCC 4 warning fixed | Max Horn | |
svn-id: r18425 | |||
2005-06-07 | Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵ | Gregory Montoir | |
dissolveEffect(1, virtscr[0].h) svn-id: r18363 | |||
2005-06-05 | Update HE comments | Travis Howell | |
svn-id: r18348 | |||
2005-05-26 | Add HE100 difference in flags and tmp code for extra flags. | Travis Howell | |
svn-id: r18264 | |||
2005-05-23 | Move wizImage functions to Wiz class. | Travis Howell | |
svn-id: r18226 | |||
2005-05-22 | HE70+ games use flags in drawBox(). | Travis Howell | |
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216 | |||
2005-05-21 | Correct tmsk offset. | Travis Howell | |
svn-id: r18210 | |||
2005-05-21 | Beautify decompressTMSK(). | Eugene Sandulenko | |
svn-id: r18206 | |||
2005-05-21 | Initial support for TMSK masking in HE72+ games. | Travis Howell | |
svn-id: r18201 | |||
2005-05-18 | Fix yet another actor masking issue | Eugene Sandulenko | |
svn-id: r18178 | |||
2005-05-18 | Patch from Quietust for MM NES: | Eugene Sandulenko | |
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177 | |||
2005-05-18 | MM NES masking fixes from Quietust. | Eugene Sandulenko | |
svn-id: r18176 | |||
2005-05-16 | Fix from Quiteust for boxes in MM NES. | Eugene Sandulenko | |
svn-id: r18132 | |||
2005-05-14 | Merge loop limits into one) | Max Horn | |
svn-id: r18098 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-11 | Merge loop index variables | Max Horn | |
svn-id: r18059 | |||
2005-05-11 | Unify check in initBGBuffers and in getZPlanes | Max Horn | |
svn-id: r18054 | |||
2005-05-11 | Made Gdi::_transparentColor protected | Max Horn | |
svn-id: r18049 | |||
2005-04-30 | cleanup | Max Horn | |
svn-id: r17873 | |||
2005-04-29 | Add comment to NES-specifix gfx hack with virtual screens | Eugene Sandulenko | |
svn-id: r17861 | |||
2005-04-29 | Ooops | Travis Howell | |
svn-id: r17860 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-28 | Comment on some MM NES oddity, I hope somebody can explain this :-) | Max Horn | |
svn-id: r17845 | |||
2005-04-26 | Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen | Max Horn | |
svn-id: r17828 | |||
2005-04-26 | Perform some clipping (some old savegames had bad usage bits in the same and ↵ | Max Horn | |
caused a crash for me due to lack of clipping) svn-id: r17814 | |||
2005-04-20 | cleanup | Max Horn | |
svn-id: r17718 |