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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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imuse.cpp
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2003-09-29
Fixed iMuse termination sequence to avoid deadlock.
Jamieson Christian
2003-09-28
Added terminate() to the MusicEngine and publicized
Jamieson Christian
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
2003-09-16
Partial fix for Bug [636985] ZAK256: No kazoo tune
Jamieson Christian
2003-09-15
Feature Request [806641] Increase MIDI
Jamieson Christian
2003-09-14
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Jamieson Christian
2003-09-08
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
Max Horn
2003-09-07
cleanup/refactoring
Max Horn
2003-09-07
some cleanup; clarified isSoundInUse semantics and the difference between IMu...
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-08-29
Replaced VER_V* notation for savegames with
Jamieson Christian
2003-08-23
Typo
Travis Howell
2003-08-23
Added explicit 'ASFX' awareness for clarity
Jamieson Christian
2003-08-16
More corrections to the VAR_MUSIC_TIMER
Jamieson Christian
2003-08-16
Corrected timing mechanism for RO music streams.
Jamieson Christian
2003-08-16
Fixed transpose/detune computations
Jamieson Christian
2003-08-15
No need for those brackets
Travis Howell
2003-08-15
Don't confuse RO and ROL sound resources
Travis Howell
2003-08-14
Added support for Roland MT-32 music tracks
Jamieson Christian
2003-08-12
Removed unused stuff.
Jamieson Christian
2003-08-10
Fix for Bug [785373] SAM: Overlapping music at Bigfoot convention
Jamieson Christian
2003-08-07
In fact, Nicolas, this is no more needed :)
Chris Apers
2003-08-06
Remove old tweak that can break the music when restoring now ... Chris, you s...
Nicolas Bacca
2003-08-06
Upgraded IMuse::doCommand() to support more than 8 parameters.
Jamieson Christian
2003-08-06
Fix for Bug [780918] SAM: Music stops at Bumpusville
Jamieson Christian
2003-08-05
getting rid of g_mixer; removing lots of whitespace
Max Horn
2003-08-01
indention fix (so the code adheres to our indention rules)
Max Horn
2003-07-15
replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gSc...
Max Horn
2003-07-07
Fix for bug [761637] FOA: Music problems in endgame/credits.
Jamieson Christian
2003-06-18
Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit
Jamieson Christian
2003-06-17
I will add a wrapper for that (currently NULL driver)
Chris Apers
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-12
This was missing
Chris Apers
2003-06-01
Fixed MT-32 welcome message
Jamieson Christian
2003-06-01
Some last SysEx cleanup.
Jamieson Christian
2003-06-01
Teaking the MT-32 welcome message.
Jamieson Christian
2003-06-01
Welcome message for MT-32 panels.
Jamieson Christian
2003-05-28
Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music...
Travis Howell
2003-05-26
Fixed a MORONIC oob memory write. Now back to remedial C++ class
Jamieson Christian
2003-05-26
Fixes possible crashes during music shutdown
Jamieson Christian
2003-05-24
er oops
Jonathan Gray
2003-05-24
Various iMuse cleanup
Jamieson Christian
2003-05-24
returning 1 instead of the id is the correct behaviour I believe, but the scr...
Jonathan Gray
2003-05-23
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Jamieson Christian
2003-05-23
Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...
Jamieson Christian
2003-05-22
Separated IMuse Player into its own file
Jamieson Christian
2003-05-21
Added ParameterFader into savegame format.
Jamieson Christian
2003-05-21
Replaced VolumeFader with more generic ParameterFader
Jamieson Christian
2003-05-21
Integrated VolumeFader into each Player
Jamieson Christian
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