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2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-07cleanupMax Horn
svn-id: r16476
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now ↵Jerome Fisher
always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. svn-id: r15912
2004-11-27- driver being NULL there is perfectly fine, Fingolfin :)Jerome Fisher
DCVS: ---------------------------------------------------------------------- svn-id: r15910
2004-11-26paranoiaMax Horn
svn-id: r15900
2004-11-26The Adlib MidiDriver is now initialised immediately when it is determined ↵Jerome Fisher
that it may be used. Doing this lazily potentially deadlocked when using MT-32 emulation in mixed MIDI/Adlib mode. svn-id: r15899
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-13cleanupMax Horn
svn-id: r11620
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-17Another fix for Bug [817871] re hanging notes onJamieson Christian
pause with MT-32. Apparently the first fix doesn't work. svn-id: r10876
2003-10-17Added trace output for IMuse doCommand codes that we're not sureJamieson Christian
are even used by the game scripts. This is in preparation for a restructuring of the volume model. Also removed unused get_music_volume() member. svn-id: r10872
2003-10-15removed the kDefault*Volume constantsMax Horn
svn-id: r10816
2003-10-12Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().Jamieson Christian
svn-id: r10759
2003-10-07Patch [818296] Modified MT-32 intialization sequence.Jamieson Christian
svn-id: r10666
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-03const as const canMax Horn
svn-id: r10555
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-01Fix for Bug [812737] ALL: pitchbend range with MT32Jamieson Christian
Manual scaling of pitchbends to account for the fact that the MT32 doesn't respond to RPN-based pitchbend range adjustments. Also tweaked the MT32 partial reserve settings per Bug [812740]. svn-id: r10521
2003-09-30Fixed MT-32 init not getting calledJamieson Christian
svn-id: r10501
2003-09-30Fix for Bug [812740] ALL: MT32: some notes cut off earlyJamieson Christian
logicdeluxe's patch to set MT-32 partial reserves equally for all channels, to ensure that entire notes don't get cut off. The patch as committed is slightly modified to reorder the MT-32 initialization sequence. The mods (1) ensure a brief delay between SysEx transmissions to give the MT-32 time to process each request, and (2) hopefully sequence the delays such that the ScummVM welcome message is actually readable and doesn't just flash for a split-second (as was the reported behavior in the past). svn-id: r10498
2003-09-29Cleanup, mostly related to matching up semanticsJamieson Christian
between Part and MidiChannel (which Part may derive from eventually). svn-id: r10480
2003-09-29Fixed iMuse termination sequence to avoid deadlock.Jamieson Christian
Fixes Bug [813920]. svn-id: r10477
2003-09-28Added terminate() to the MusicEngine and publicizedJamieson Christian
the iMuse implementation. This allows the termination sequence to be done BEFORE object destruction, so that the destructor is not making calls that may not be appropriate during object destruction. (Virtual functions were the concern, although I'm not sure any of that was happening anyway. Oh well, better to be safe than sorry.) I implemented an empty terminate() in the base class, but the other MusicEngine derivatives may have stuff in their destructors that should be moved to this method. I didn't check. svn-id: r10452
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-16Partial fix for Bug [636985] ZAK256: No kazoo tuneJamieson Christian
Implemented a parser for Euphony music. No FM instrument support yet, as the FM chip used by FM Towns is not being emulated yet. In the meantime, a stock FM-emulated GM instrument is being used instead. This at least makes the Zak Towns kazoo tune and the Loom Towns distaff audible. Emulation of the FM Towns synth chip, or suitable emulation using the OPL2 synth, is still under investigation. svn-id: r10265
2003-09-15Feature Request [806641] Increase MIDIJamieson Christian
performance by omitting redundancies Removed the use of the _bank member for iMuse Parts. The member is still being saved/loaded, and a warning will display if a non-zero _bank value is set. If it turns out some musical passage is actually using the _bank, we'll need to reinstate it. Otherwise, after sufficient testing we can obsolete it in the savegames. svn-id: r10261
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
svn-id: r10097
2003-09-07cleanup/refactoringMax Horn
svn-id: r10070
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between ↵Max Horn
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵Max Horn
(initial stab, more work to follow) svn-id: r10066
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901
2003-08-23TypoTravis Howell
svn-id: r9827
2003-08-23Added explicit 'ASFX' awareness for clarityJamieson Christian
svn-id: r9826
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
computations, mostly to produce the exptected output with AD resources. svn-id: r9730
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
RO streams have built-in timer markers (the unknown 0xA0 mentioned in FR [742249]) that override automated methods of updating VAR_MUSIC_TIMER. Since these timer markers do not seem to be present in AD resources, the old mechanism is used if MD_ADLIB is the current MidiDriver. svn-id: r9720
2003-08-16Fixed transpose/detune computationsJamieson Christian
svn-id: r9715
2003-08-15No need for those bracketsTravis Howell
svn-id: r9694
2003-08-15Don't confuse RO and ROL sound resourcesTravis Howell
svn-id: r9693
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
in monkeyvga/ega. Tested in monkeyvga, but not in monkeyega yet. There are still wrinkles to work out, but the parser for the new format is in and hooked up. svn-id: r9684
2003-08-12Removed unused stuff.Jamieson Christian
svn-id: r9647
2003-08-10Fix for Bug [785373] SAM: Overlapping music at Bigfoot conventionJamieson Christian
Included the ImDeferredCommand list when checking for sounds that have been queued to play. Also added sound queue processing between execution of exit script and entry script. In the case of this bug, the entry script required that the iMuse state be fully up to date, including last-moment changes from the previous exit script. svn-id: r9622