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2005-12-09Simplified COMI IMA codec (resulting code needs less memory and should be ↵Max Horn
faster on modern CPUs) svn-id: r19770
2005-12-09Unified IMA code a little bitMax Horn
svn-id: r19767
2005-12-09URL pointing to an IMA format referenceMax Horn
svn-id: r19766
2005-11-09sync head with branch.Robert Göffringmann
svn-id: r19535
2005-10-26added optimisation on sound file name searchingPaweł Kołodziejski
svn-id: r19322
2005-10-26fixed memleakPaweł Kołodziejski
svn-id: r19321
2005-10-26that 3 memset() are not neededPaweł Kołodziejski
svn-id: r19320
2005-10-21UselessMax Horn
svn-id: r19223
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-14Added Symbian #idefineLars Persson
svn-id: r19086
2005-10-12Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it'sEugene Sandulenko
aquadran's fix. svn-id: r19054
2005-10-08PalmOS stuffChris Apers
svn-id: r18976
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
svn-id: r18971
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18968
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
svn-id: r18967
2005-09-19Fixed bug #1294660, using aquadran's suggested solution.Torbjörn Andersson
svn-id: r18847
2005-09-02Match original games, only the music file is essential in COMI.Travis Howell
svn-id: r18728
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-30The web version of comi demo has no music bundle.Travis Howell
svn-id: r18479
2005-06-27Fix handling of music data in COMIMax Horn
svn-id: r18470
2005-06-24Heavy clean up for the iMuseDigital ADPCM codec; the code is now much easier ↵Max Horn
to understand, even contains some comments ;-) svn-id: r18460
2005-06-24cleanupMax Horn
svn-id: r18452
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-23Must use ScummEngine::openFile(), else you get into troubles with the mac ↵Max Horn
versions of some games svn-id: r18237
2005-05-21Switch to errors, music/sound file is required in many games.Travis Howell
svn-id: r18203
2005-05-21Trigger error if bundle file is missing.Travis Howell
svn-id: r18202
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-26Reduce dependencies on saveload.hMax Horn
svn-id: r17816
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-08Change some iMuseDigital debug messagesMax Horn
svn-id: r17455
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
svn-id: r17349
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-12some experimental changesPaweł Kołodziejski
svn-id: r17105
2005-03-12backport fix from residual imusePaweł Kołodziejski
svn-id: r17100
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-06OopsMax Horn
svn-id: r17015
2005-03-06Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)Max Horn
svn-id: r17014
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-06return null if sound is not foundPaweł Kołodziejski
svn-id: r16737
2005-01-30added support for *.map files version 2Paweł Kołodziejski
svn-id: r16709
2005-01-28Fix mp3/vorbis detectionNicolas Bacca
svn-id: r16681