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author | Eugene Sandulenko | 2005-03-11 01:10:06 +0000 |
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committer | Eugene Sandulenko | 2005-03-11 01:10:06 +0000 |
commit | 154c4af8dc2d561050a5a963e2b45403cda618dc (patch) | |
tree | 0c4b41ed77afeb42036fdba990805b180edc7c24 /scumm/imuse_digi | |
parent | 3cf691e9f9d0aafad14b76272201a0cfac2e8a76 (diff) | |
download | scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.tar.gz scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.tar.bz2 scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.zip |
Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
Diffstat (limited to 'scumm/imuse_digi')
-rw-r--r-- | scumm/imuse_digi/dimuse_track.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/imuse_digi/dimuse_track.cpp b/scumm/imuse_digi/dimuse_track.cpp index dc1c38161f..87072a8fd0 100644 --- a/scumm/imuse_digi/dimuse_track.cpp +++ b/scumm/imuse_digi/dimuse_track.cpp @@ -128,9 +128,9 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) { if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) { Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound"); - freq = (freq * a->talkFrequency) / 256; - track->pan = a->talkPan; - track->vol = a->talkVolume * 1000; + freq = (freq * a->_talkFrequency) / 256; + track->pan = a->_talkPan; + track->vol = a->_talkVolume * 1000; } } |