Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-24 | Put the comment back on IMUSE_DEBUG. Duh. | Jamieson Christian | |
svn-id: r7903 | |||
2003-05-24 | Removed more unnecessary code | Jamieson Christian | |
svn-id: r7901 | |||
2003-05-24 | Various iMuse cleanup | Jamieson Christian | |
svn-id: r7900 | |||
2003-05-23 | Added XMIDI support to IMuse. IMuse now plays music from Humongous games. | Jamieson Christian | |
Added some IMuse property options to support some assumptions that seem to be made by Humongous games. This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time. svn-id: r7869 | |||
2003-05-23 | Revamped iMuse and Player classes. Player now uses MidiParser to parse its ↵ | Jamieson Christian | |
data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser). *** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! *** This has been tested through the intros and a number of other scenes from MI2, FOA and S&M. NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned.... svn-id: r7849 | |||
2003-05-22 | Separated IMuse Player into its own file | Jamieson Christian | |
svn-id: r7832 |