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path: root/scumm/insane/insane.cpp
AgeCommit message (Expand)Author
2005-05-08Comply with our coding conventionsMax Horn
2005-05-07Add eriktorbjorn's patch for:Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip type...Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-18fixed warningsPaweł Kołodziejski
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-08-14Check no longer requiredTravis Howell
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
2004-08-08Correction from FT disasm.Travis Howell
2004-08-08insane skip tag is different in PC FT demoTravis Howell
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
2004-08-07UpdateTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06Minor correction for actor rooms.Travis Howell
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
2004-06-21call imuse directlyPaweł Kołodziejski
2004-04-16Unify some codeMax Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28Format string fix.Torbjörn Andersson
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
2004-02-14Fix valgrind warning in PC version of FT demoTravis Howell
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
2004-02-01Update TODO listEugene Sandulenko
2004-02-01o Major debug of all actors codeEugene Sandulenko
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
2004-01-27Fix compile on Embedded Visual CsomethingNicolas Bacca
2004-01-27const'ness fixesMax Horn