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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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insane.h
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Author
2005-08-11
rename some actor struct fields
Gregory Montoir
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-08-08
No longer required
Travis Howell
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-03-28
Fix bad array size (part of bug report #924685)
Max Horn
2004-02-18
INSANE debug output now can be turned on in debug console
Eugene Sandulenko
2004-02-09
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
Eugene Sandulenko
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-02
Fixed most bugs, so only cosmetic visual things left.
Eugene Sandulenko
2004-02-01
o Major debug of all actors code
Eugene Sandulenko
2004-01-30
o Renamed more variables/structures to reflect their functionality
Eugene Sandulenko
2004-01-27
const'ness fixes
Max Horn
2004-01-26
o Implemented TRS handling
Eugene Sandulenko
2004-01-26
o Fixed bug with lost inventory
Eugene Sandulenko
2004-01-19
cleanup
Max Horn
2004-01-19
smush and insane only work with V6 (this will allow moving some stuff from Sc...
Max Horn
2004-01-18
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko