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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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insane_ben.cpp
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Author
2005-05-08
Comply with our coding conventions
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-05
this is just how watcom handles signed division
Gregory Montoir
2004-08-11
A few corrections
Travis Howell
2004-08-07
Correction my earlier mistake
Travis Howell
2004-08-07
Wrong value
Travis Howell
2004-08-07
Ooops
Travis Howell
2004-08-07
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Costumes)
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Weapons)
Travis Howell
2004-08-05
More difference in INSANE of PC version of FT demo.
Travis Howell
2004-08-05
Small correction from FT disasm.
Travis Howell
2004-06-23
Fixed FT, so battles are not so ridiculously easy as before. Now match original
Eugene Sandulenko
2004-02-10
Use RandomSource instead of rand() in INSANE
Eugene Sandulenko
2004-02-02
Fixed most bugs, so only cosmetic visual things left.
Eugene Sandulenko
2004-02-01
o Major debug of all actors code
Eugene Sandulenko
2004-01-30
o Renamed more variables/structures to reflect their functionality
Eugene Sandulenko
2004-01-26
o Fixed bug with lost inventory
Eugene Sandulenko
2004-01-25
Fixed plenty of bugs:
Eugene Sandulenko
2004-01-19
cleanup
Max Horn
2004-01-18
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory and splitted it to multiple files.
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko