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path: root/scumm/insane/insane_ben.cpp
AgeCommit message (Expand)Author
2005-05-08Comply with our coding conventionsMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-05this is just how watcom handles signed divisionGregory Montoir
2004-08-11A few correctionsTravis Howell
2004-08-07Correction my earlier mistakeTravis Howell
2004-08-07Wrong valueTravis Howell
2004-08-07OoopsTravis Howell
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
2004-02-10Use RandomSource instead of rand() in INSANEEugene Sandulenko
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
2004-02-01o Major debug of all actors codeEugene Sandulenko
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
2004-01-19cleanupMax Horn
2004-01-18Renamed startSound1 & startSound2 to correct names due to complete iMUSEEugene Sandulenko
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko