Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-25 | abs -> ABS (code unification) | Max Horn | |
svn-id: r18246 | |||
2005-05-08 | Comply with our coding conventions | Max Horn | |
svn-id: r17972 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | correction for previous correction :) | Gregory Montoir | |
svn-id: r16393 | |||
2004-12-30 | minor correction, checked against disasm | Gregory Montoir | |
svn-id: r16392 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-08-09 | Better method, shouldn't be used in PC FT demo. | Travis Howell | |
svn-id: r14527 | |||
2004-08-09 | A few more correction for INSANE in PC FT demo | Travis Howell | |
svn-id: r14526 | |||
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell | |
Some sounds work now. svn-id: r14465 | |||
2004-02-10 | Fix warnings which spotted bugs at the same time | Eugene Sandulenko | |
svn-id: r12803 | |||
2004-02-10 | Use RandomSource instead of rand() in INSANE | Eugene Sandulenko | |
svn-id: r12802 | |||
2004-02-05 | o Fix for bug #889751. Bump sound on the highway keeps playing | Eugene Sandulenko | |
o Fix for bug #888639. Mine road female biker loop svn-id: r12743 | |||
2004-02-01 | o Major debug of all actors code | Eugene Sandulenko | |
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695 | |||
2004-01-30 | o Renamed more variables/structures to reflect their functionality | Eugene Sandulenko | |
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670 | |||
2004-01-25 | Fixed plenty of bugs: | Eugene Sandulenko | |
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586 | |||
2004-01-19 | cleanup | Max Horn | |
svn-id: r12528 | |||
2004-01-18 | Renamed startSound1 & startSound2 to correct names due to complete iMUSE | Eugene Sandulenko | |
digital implementation. svn-id: r12479 | |||
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko | |
svn-id: r12444 | |||
2004-01-16 | Moved FT INSANE to a separate directory | Eugene Sandulenko | |
svn-id: r12443 |