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path: root/scumm/insane/insane_scenes.cpp
AgeCommit message (Expand)Author
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-01-01Updated copyrightMax Horn
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
2004-08-08insane skip tag is different in PC FT demoTravis Howell
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-05o Fix for bug #889751. Bump sound on the highway keeps playingEugene Sandulenko
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
2004-02-01o Major debug of all actors codeEugene Sandulenko
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
2004-01-26o Implemented TRS handlingEugene Sandulenko
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
2004-01-19cleanupMax Horn
2004-01-18Renamed startSound1 & startSound2 to correct names due to complete iMUSEEugene Sandulenko
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko