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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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insane_scenes.cpp
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Author
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-06
More PC FT demo INSANE differences
Travis Howell
2004-08-05
More difference in INSANE of PC version of FT demo.
Travis Howell
2004-08-05
Small correction from FT disasm.
Travis Howell
2004-07-19
removed not needed code and moved pause mixer after pause imuse
Paweł Kołodziejski
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-02-18
INSANE debug output now can be turned on in debug console
Eugene Sandulenko
2004-02-09
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
Eugene Sandulenko
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-05
o Fix for bug #889751. Bump sound on the highway keeps playing
Eugene Sandulenko
2004-02-02
Fixed most bugs, so only cosmetic visual things left.
Eugene Sandulenko
2004-02-01
o Major debug of all actors code
Eugene Sandulenko
2004-01-30
o Renamed more variables/structures to reflect their functionality
Eugene Sandulenko
2004-01-28
Partial fix for bug #885488 (Some INSANE trouble)
Eugene Sandulenko
2004-01-26
o Implemented TRS handling
Eugene Sandulenko
2004-01-26
o Fixed bug with lost inventory
Eugene Sandulenko
2004-01-25
Fixed plenty of bugs:
Eugene Sandulenko
2004-01-19
cleanup
Max Horn
2004-01-18
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory and splitted it to multiple files.
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko