Age | Commit message (Collapse) | Author |
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svn-id: r12696
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o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements
I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.
svn-id: r12695
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o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
They're used to draw broken truck & car approaching and opponents on the
mineroad
svn-id: r12670
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o Finally fixed seek error. Now I never encounter it, though there are weird
SAUD errors in some cases.
o Started to hunt cave-dude-only bug
svn-id: r12653
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svn-id: r12639
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svn-id: r12631
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o Now you can succesfully reach the cave so FT is completable, but it crashes
now in some particularly situations, so you should avoid them.
svn-id: r12630
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o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles
svn-id: r12623
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o Seek error. Now it seems to cover all cases
o Shadows in tunnels on mineroad
o Renamed some function to match functionality
o bug #867555 (Problems between Mink Farm and Poyhoga)
o Ben disappearing in car chase
svn-id: r12586
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svn-id: r12528
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ScummEngine to ScummEngine_v6)
svn-id: r12516
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svn-id: r12480
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digital implementation.
svn-id: r12479
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svn-id: r12444
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svn-id: r12443
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