Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell | |
Some sounds work now. svn-id: r14465 | |||
2004-08-05 | Small correction from FT disasm. | Travis Howell | |
Add some basic support for INSANE in PC version of FT demo svn-id: r14464 | |||
2004-07-26 | Fixed leak in Insane::readFileToMem | Max Horn | |
svn-id: r14347 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-19 | removed not needed call for pause imuse and non used variable | Paweł Kołodziejski | |
svn-id: r14271 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-23 | Fixed FT, so battles are not so ridiculously easy as before. Now match original | Eugene Sandulenko | |
svn-id: r14007 | |||
2004-06-21 | call imuse directly | Paweł Kołodziejski | |
svn-id: r13997 | |||
2004-04-16 | Unify some code | Max Horn | |
svn-id: r13589 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-28 | Format string fix. | Torbjörn Andersson | |
svn-id: r13408 | |||
2004-03-28 | Fix bad array size (part of bug report #924685) | Max Horn | |
svn-id: r13394 | |||
2004-03-27 | implemented priorites for imuse sounds | Paweł Kołodziejski | |
svn-id: r13392 | |||
2004-02-18 | INSANE debug output now can be turned on in debug console | Eugene Sandulenko | |
svn-id: r12927 | |||
2004-02-14 | Fix valgrind warning in PC version of FT demo | Travis Howell | |
svn-id: r12868 | |||
2004-02-10 | Fix warnings which spotted bugs at the same time | Eugene Sandulenko | |
svn-id: r12803 | |||
2004-02-10 | Use RandomSource instead of rand() in INSANE | Eugene Sandulenko | |
svn-id: r12802 | |||
2004-02-09 | o Fix bug #892909 (Unable to get Hover Lift at Gorge) | Eugene Sandulenko | |
o Fix bug with transition from vista to ranch svn-id: r12799 | |||
2004-02-07 | Oops. I left debug mode so made insane scenes incompletable. Fixed | Eugene Sandulenko | |
svn-id: r12768 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-05 | o Fix for bug #889751. Bump sound on the highway keeps playing | Eugene Sandulenko | |
o Fix for bug #888639. Mine road female biker loop svn-id: r12743 | |||
2004-02-02 | Fixed most bugs, so only cosmetic visual things left. | Eugene Sandulenko | |
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717 | |||
2004-02-01 | Update TODO list | Eugene Sandulenko | |
svn-id: r12696 | |||
2004-02-01 | o Major debug of all actors code | Eugene Sandulenko | |
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695 | |||
2004-01-30 | o Renamed more variables/structures to reflect their functionality | Eugene Sandulenko | |
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670 | |||
2004-01-28 | Partial fix for bug #885488 (Some INSANE trouble) | Eugene Sandulenko | |
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653 | |||
2004-01-27 | Fix compile on Embedded Visual Csomething | Nicolas Bacca | |
svn-id: r12639 | |||
2004-01-27 | const'ness fixes | Max Horn | |
svn-id: r12631 | |||
2004-01-26 | o Implemented TRS handling | Eugene Sandulenko | |
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630 | |||
2004-01-26 | o Fixed bug with lost inventory | Eugene Sandulenko | |
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623 | |||
2004-01-25 | Fixed plenty of bugs: | Eugene Sandulenko | |
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586 | |||
2004-01-19 | cleanup | Max Horn | |
svn-id: r12528 | |||
2004-01-19 | smush and insane only work with V6 (this will allow moving some stuff from ↵ | Max Horn | |
ScummEngine to ScummEngine_v6) svn-id: r12516 | |||
2004-01-18 | Revert last change | Eugene Sandulenko | |
svn-id: r12480 | |||
2004-01-18 | Renamed startSound1 & startSound2 to correct names due to complete iMUSE | Eugene Sandulenko | |
digital implementation. svn-id: r12479 | |||
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko | |
svn-id: r12444 | |||
2004-01-16 | Moved FT INSANE to a separate directory | Eugene Sandulenko | |
svn-id: r12443 |