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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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2004-02-18
INSANE debug output now can be turned on in debug console
Eugene Sandulenko
2004-02-14
Fix valgrind warning in PC version of FT demo
Travis Howell
2004-02-10
Fix warnings which spotted bugs at the same time
Eugene Sandulenko
2004-02-10
Use RandomSource instead of rand() in INSANE
Eugene Sandulenko
2004-02-09
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
Eugene Sandulenko
2004-02-07
Oops. I left debug mode so made insane scenes incompletable. Fixed
Eugene Sandulenko
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-05
o Fix for bug #889751. Bump sound on the highway keeps playing
Eugene Sandulenko
2004-02-02
Fixed most bugs, so only cosmetic visual things left.
Eugene Sandulenko
2004-02-01
Update TODO list
Eugene Sandulenko
2004-02-01
o Major debug of all actors code
Eugene Sandulenko
2004-01-30
o Renamed more variables/structures to reflect their functionality
Eugene Sandulenko
2004-01-28
Partial fix for bug #885488 (Some INSANE trouble)
Eugene Sandulenko
2004-01-27
Fix compile on Embedded Visual Csomething
Nicolas Bacca
2004-01-27
const'ness fixes
Max Horn
2004-01-26
o Implemented TRS handling
Eugene Sandulenko
2004-01-26
o Fixed bug with lost inventory
Eugene Sandulenko
2004-01-25
Fixed plenty of bugs:
Eugene Sandulenko
2004-01-19
cleanup
Max Horn
2004-01-19
smush and insane only work with V6 (this will allow moving some stuff from Sc...
Max Horn
2004-01-18
Revert last change
Eugene Sandulenko
2004-01-18
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory and splitted it to multiple files.
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko
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