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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-26
Add stubs for the two smacker related opcodes in HE games.
Travis Howell
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-23
Always set file path separately in o72_openFile() so upper and lower case fil...
Travis Howell
2005-04-22
Add support for reading/writing to external config file in HE games.
Travis Howell
2005-04-21
cleanup
Gregory Montoir
2005-04-21
Add palette function for HE99+ games.
Travis Howell
2005-04-21
Add palette function foe He99+ games.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-20
Moved some more VARs; added comments to some of the vars which explain where ...
Max Horn
2005-04-20
Split initScummVars and overload it; this makes it possible to define more VA...
Max Horn
2005-04-20
Rename sprite field for HE games.
Travis Howell
2005-04-20
Since lost/smaller use default windows cursor we setup our own
Eugene Sandulenko
2005-04-18
Adjust again, for sound header differences.
Travis Howell
2005-04-18
Use correct music offsets for HE games, only a few demos use wrong tunes now.
Travis Howell
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-04-17
Split out some index reading code into a new method readIndexBlock()
Max Horn
2005-04-14
Add HE7.2 difference in o_getResourceSize().
Travis Howell
2005-04-13
Updated comment
Gregory Montoir
2005-04-13
Ooops, was not used.
Travis Howell
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-12
Sync.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-11
added processWizImage mode 10
Gregory Montoir
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-10
Add initial rmap support for wizImages.
Travis Howell
2005-04-10
Don't call allocateArrays from readMAXS, rather call it explicitly after call...
Max Horn
2005-04-09
Pedantic cleanup
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
minor corrections and cleanup
Gregory Montoir
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-07
Split readMAXS between HE versions
Travis Howell
2005-04-07
Move hePalettes allocation to HE99.
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-06
Add hePalette function.
Travis Howell
2005-04-05
Writing into wizImage no longer crashes.
Travis Howell
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-04
Muddled ifs
Travis Howell
2005-04-03
Splitting more methods into multiple overloaded versions
Max Horn
2005-04-03
Turned readRoomsOffsets into a virtual method
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...
Max Horn
2005-04-03
More sprite renames
Travis Howell
2005-04-02
initial implementation of o72_arrayOps_127 and o90_sortArray
Gregory Montoir
2005-04-01
Turned setupRoomObject into a virtual method
Max Horn
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