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AgeCommit message (Expand)Author
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
2004-06-20Didn't need to split it after all.Travis Howell
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-06-02Ignore imuse control code in HE gamesTravis Howell
2004-06-01(almost) fixed saving/loading images in fatty bears birthdayGregory Montoir
2004-06-01minor changesGregory Montoir
2004-06-01HE games use slightly different E1 opcodeTravis Howell
2004-06-01Preliminary versions of HE opcodes kernelGetFunctions andEugene Sandulenko
2004-05-31Add stub for HE o6_quitPauseRestart.Eugene Sandulenko
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-02Move to HE6Travis Howell
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01Add stubTravis Howell
2004-03-01Add HE7 varsTravis Howell
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
2004-02-24Rename a few opcodesTravis Howell
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
2004-02-22This should fix zak lotto bug correctly.Travis Howell
2004-02-20Added some more stubs for Kernel[Set/Get]functions. Some more commentsEugene Sandulenko
2004-02-16Rename opcodeTravis Howell
2004-02-16Rename opcodeTravis Howell
2004-02-11Rename as requested.Travis Howell
2004-02-11Implementation of ScummEngine_v6he::unknownEA_funcEugene Sandulenko
2004-02-09CleanupTravis Howell
2004-02-09CleanupTravis Howell
2004-02-09Not uniqueTravis Howell
2004-02-09Add opcodeTravis Howell
2004-02-07More stubsTravis Howell
2004-02-07Add stubTravis Howell
2004-02-07Clean up last commit.Travis Howell
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...Max Horn
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from Sc...Max Horn
2004-01-09Fix for bug #873688Max Horn
2004-01-06updated copyright noticeMax Horn
2004-01-02Add another HE games opcode and case.Travis Howell
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
2003-11-10renamed back to o6_ifclassofif and extended names for dim opcodesPaweł Kołodziejski
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski