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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
Add FBEAR: Partial fix for the piano, patch #977249
Travis Howell
2004-06-20
Didn't need to split it after all.
Travis Howell
2004-06-06
verbOps differences are minor, so merge back in.
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-05
Phase 3 of transition to _heversion.
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-06-02
Ignore imuse control code in HE games
Travis Howell
2004-06-01
(almost) fixed saving/loading images in fatty bears birthday
Gregory Montoir
2004-06-01
minor changes
Gregory Montoir
2004-06-01
HE games use slightly different E1 opcode
Travis Howell
2004-06-01
Preliminary versions of HE opcodes kernelGetFunctions and
Eugene Sandulenko
2004-05-31
Add stub for HE o6_quitPauseRestart.
Eugene Sandulenko
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Add stub
Travis Howell
2004-03-01
Add HE7 vars
Travis Howell
2004-03-01
Move decodeParseString to script_v7he.cpp where it really belongs to.
Eugene Sandulenko
2004-03-01
Started work on Freddi Fish. Since it is SPU version 7, added new class.
Eugene Sandulenko
2004-02-24
Rename a few opcodes
Travis Howell
2004-02-23
Added missing HE opcode (0xEB tellFile)
Eugene Sandulenko
2004-02-22
This should fix zak lotto bug correctly.
Travis Howell
2004-02-20
Added some more stubs for Kernel[Set/Get]functions. Some more comments
Eugene Sandulenko
2004-02-16
Rename opcode
Travis Howell
2004-02-16
Rename opcode
Travis Howell
2004-02-11
Rename as requested.
Travis Howell
2004-02-11
Implementation of ScummEngine_v6he::unknownEA_func
Eugene Sandulenko
2004-02-09
Cleanup
Travis Howell
2004-02-09
Cleanup
Travis Howell
2004-02-09
Not unique
Travis Howell
2004-02-09
Add opcode
Travis Howell
2004-02-07
More stubs
Travis Howell
2004-02-07
Add stub
Travis Howell
2004-02-07
Clean up last commit.
Travis Howell
2004-02-07
Add separate class for Humongous Entertainment games.
Travis Howell
2004-01-19
fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...
Max Horn
2004-01-19
moved some V6-only scumm vars to ScummEngine_v6
Max Horn
2004-01-19
smush and insane only work with V6 (this will allow moving some stuff from Sc...
Max Horn
2004-01-09
Fix for bug #873688
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-02
Add another HE games opcode and case.
Travis Howell
2003-12-17
Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
Max Horn
2003-11-10
changed opcode name to actorOps
Paweł Kołodziejski
2003-11-10
renamed back to o6_ifclassofif and extended names for dim opcodes
Paweł Kołodziejski
2003-11-10
renamed opcode and added sobopcode comments
Paweł Kołodziejski
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