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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
Age
Commit message (
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Author
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-04
Rename opcode
Travis Howell
2004-10-04
Add opcode difference
Travis Howell
2004-10-03
Add stub
Travis Howell
2004-10-03
simplification
Gregory Montoir
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Add missing code for opcode.
Travis Howell
2004-10-02
One more...
Max Horn
2004-10-02
Turned some methods into static functions
Max Horn
2004-10-02
Add/correct opcode
Travis Howell
2004-10-02
Add a few opcodes for pajama3
Travis Howell
2004-10-02
That was duplicate
Travis Howell
2004-10-01
Add/correct opcode
Travis Howell
2004-10-01
Add couple other HE games and make Blue's birthday demo show intro. It dies
Eugene Sandulenko
2004-09-30
Add stub
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-29
cleanup
Max Horn
2004-09-29
Correct string for temp save/load, original load/save screens now displays in...
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
more cleanup
Max Horn
2004-09-20
cleanup
Max Horn
2004-09-19
preliminar WizPolygon rendering support (this is completely *untested*)
Gregory Montoir
2004-09-19
Fix last commit
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-14
Fix bug in polygonContains(). Still doesn't work.
Eugene Sandulenko
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
fix cursors hotspot
Gregory Montoir
2004-09-13
HE 80 uses up to 255.
Travis Howell
2004-09-13
Add Missing pop
Travis Howell
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