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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Add stub
Travis Howell
2004-03-01
Add HE7 vars
Travis Howell
2004-03-01
Move decodeParseString to script_v7he.cpp where it really belongs to.
Eugene Sandulenko
2004-03-01
Started work on Freddi Fish. Since it is SPU version 7, added new class.
Eugene Sandulenko
2004-02-24
Rename a few opcodes
Travis Howell
2004-02-23
Added missing HE opcode (0xEB tellFile)
Eugene Sandulenko
2004-02-22
This should fix zak lotto bug correctly.
Travis Howell
2004-02-20
Added some more stubs for Kernel[Set/Get]functions. Some more comments
Eugene Sandulenko
2004-02-16
Rename opcode
Travis Howell
2004-02-16
Rename opcode
Travis Howell
2004-02-11
Rename as requested.
Travis Howell
2004-02-11
Implementation of ScummEngine_v6he::unknownEA_func
Eugene Sandulenko
2004-02-09
Cleanup
Travis Howell
2004-02-09
Cleanup
Travis Howell
2004-02-09
Not unique
Travis Howell
2004-02-09
Add opcode
Travis Howell
2004-02-07
More stubs
Travis Howell
2004-02-07
Add stub
Travis Howell
2004-02-07
Clean up last commit.
Travis Howell
2004-02-07
Add separate class for Humongous Entertainment games.
Travis Howell
2004-01-19
fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...
Max Horn
2004-01-19
moved some V6-only scumm vars to ScummEngine_v6
Max Horn
2004-01-19
smush and insane only work with V6 (this will allow moving some stuff from Sc...
Max Horn
2004-01-09
Fix for bug #873688
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-02
Add another HE games opcode and case.
Travis Howell
2003-12-17
Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
Max Horn
2003-11-10
changed opcode name to actorOps
Paweł Kołodziejski
2003-11-10
renamed back to o6_ifclassofif and extended names for dim opcodes
Paweł Kołodziejski
2003-11-10
renamed opcode and added sobopcode comments
Paweł Kołodziejski
2003-11-09
renamed some opcodes and added sobopcode comments
Paweł Kołodziejski
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-13
fixed badly commit
Paweł Kołodziejski
2003-09-13
implemented fileWrite opcode
Paweł Kołodziejski
2003-09-13
implemented fileread opcode
Paweł Kołodziejski
2003-09-13
since _hFileTable is only used by Scumm_v6, there is no reason to put it into...
Max Horn
2003-09-10
fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho...
Max Horn
2003-09-10
instead of abusing the 'recursive' attribute to flag V2 background scripts, u...
Max Horn
2003-08-31
cleanup and make script_v2 use o5_saveLoadGame
Jonathan Gray
2003-08-31
some things needed for supporting original save/load screens in v3 games, doe...
Jonathan Gray
2003-08-28
add readINI stub (a HEv7 op)
Jonathan Gray
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