Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | Add opcode | Travis Howell | |
svn-id: r14900 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-01 | Add HE 72 versions, still not working right yet. | Travis Howell | |
svn-id: r14852 | |||
2004-08-31 | Add HE 72 version | Travis Howell | |
svn-id: r14845 | |||
2004-08-31 | Move function as requested. | Travis Howell | |
svn-id: r14844 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Add stub | Travis Howell | |
svn-id: r14810 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Add another HE 7.2 opcode | Travis Howell | |
svn-id: r14781 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 | |||
2004-08-25 | Add some file opcode difference for HE 7.2 | Travis Howell | |
svn-id: r14752 | |||
2004-08-25 | Rename var/opcode | Travis Howell | |
Add missing breaks svn-id: r14747 | |||
2004-08-25 | Add stub | Travis Howell | |
svn-id: r14744 | |||
2004-08-25 | Add all array related functions to HE 7.2 | Travis Howell | |
Add some more HE 7.2 code svn-id: r14739 | |||
2004-08-25 | Another array change for HE 7.2 | Travis Howell | |
svn-id: r14737 | |||
2004-08-25 | Add back change that were reverted by last commit. | Travis Howell | |
Add comment svn-id: r14736 | |||
2004-08-25 | HE 7.2 uses different array headers. they introduced start indexes, so it | Eugene Sandulenko | |
became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to override ArrayHeader function in ScummEngine_v72he. Also there is new array type kDwordArray. So that is implemented as well. Though, not everything yet transferred to use new ArrayHeader, so running HE 7.2 titles is risky now. Some opcodes were implemented along the way. svn-id: r14735 | |||
2004-08-24 | HE 7.2 uses different size in this opcode alone | Travis Howell | |
svn-id: r14732 | |||
2004-08-24 | That should not have been removed | Travis Howell | |
svn-id: r14731 | |||
2004-08-24 | Remove some old/duplicate code. | Travis Howell | |
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727 | |||
2004-08-23 | Another stub | Travis Howell | |
svn-id: r14720 | |||
2004-08-23 | Another He 7.2 function | Travis Howell | |
svn-id: r14719 | |||
2004-08-23 | Minor cleanup | Travis Howell | |
svn-id: r14718 | |||
2004-08-23 | Re-order opcodes | Travis Howell | |
svn-id: r14714 | |||
2004-08-23 | Ooops | Travis Howell | |
svn-id: r14713 | |||
2004-08-23 | Switch to case | Travis Howell | |
svn-id: r14712 | |||
2004-08-23 | Switch function to He 7.2 | Travis Howell | |
svn-id: r14711 | |||
2004-08-23 | Add He 7.2 class | Travis Howell | |
svn-id: r14709 | |||
2004-08-23 | More HE 7.2 changes | Travis Howell | |
svn-id: r14707 | |||
2004-08-23 | More changes for He 7.2 games | Travis Howell | |
Might need HE7.2 class eventually svn-id: r14704 | |||
2004-08-23 | Add opcode | Travis Howell | |
svn-id: r14695 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn | |
svn-id: r14607 | |||
2004-07-04 | Match disasm., applies to The Dig too. | Travis Howell | |
svn-id: r14167 | |||
2004-07-03 | Not used by games, switch to invalid. | Travis Howell | |
svn-id: r14156 | |||
2004-06-30 | Changes for non-akos version of puttputt | Travis Howell | |
svn-id: r14133 | |||
2004-06-28 | oops | Eugene Sandulenko | |
svn-id: r14105 | |||
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko | |
svn-id: r14104 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-27 | Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵ | Max Horn | |
confined to the HE classes only, but right now that is not feasible) svn-id: r14082 | |||
2004-06-24 | Add some more HE7 differences. | Travis Howell | |
svn-id: r14032 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell | |
svn-id: r13999 |