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2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04Add opcodeTravis Howell
svn-id: r14900
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-09-03Add basic decoding of debug script scripts.Travis Howell
svn-id: r14871
2004-09-01Add HE 72 versions, still not working right yet.Travis Howell
svn-id: r14852
2004-08-31Add HE 72 versionTravis Howell
svn-id: r14845
2004-08-31Move function as requested.Travis Howell
svn-id: r14844
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Add stubTravis Howell
svn-id: r14810
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-26Add another HE 7.2 opcodeTravis Howell
svn-id: r14781
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-25Add some file opcode difference for HE 7.2Travis Howell
svn-id: r14752
2004-08-25Rename var/opcodeTravis Howell
Add missing breaks svn-id: r14747
2004-08-25Add stubTravis Howell
svn-id: r14744
2004-08-25Add all array related functions to HE 7.2Travis Howell
Add some more HE 7.2 code svn-id: r14739
2004-08-25Another array change for HE 7.2Travis Howell
svn-id: r14737
2004-08-25Add back change that were reverted by last commit.Travis Howell
Add comment svn-id: r14736
2004-08-25HE 7.2 uses different array headers. they introduced start indexes, so itEugene Sandulenko
became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to override ArrayHeader function in ScummEngine_v72he. Also there is new array type kDwordArray. So that is implemented as well. Though, not everything yet transferred to use new ArrayHeader, so running HE 7.2 titles is risky now. Some opcodes were implemented along the way. svn-id: r14735
2004-08-24HE 7.2 uses different size in this opcode aloneTravis Howell
svn-id: r14732
2004-08-24That should not have been removedTravis Howell
svn-id: r14731
2004-08-24Remove some old/duplicate code.Travis Howell
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727
2004-08-23Another stubTravis Howell
svn-id: r14720
2004-08-23Another He 7.2 functionTravis Howell
svn-id: r14719
2004-08-23Minor cleanupTravis Howell
svn-id: r14718
2004-08-23Re-order opcodesTravis Howell
svn-id: r14714
2004-08-23OoopsTravis Howell
svn-id: r14713
2004-08-23Switch to caseTravis Howell
svn-id: r14712
2004-08-23Switch function to He 7.2Travis Howell
svn-id: r14711
2004-08-23Add He 7.2 classTravis Howell
svn-id: r14709
2004-08-23More HE 7.2 changesTravis Howell
svn-id: r14707
2004-08-23More changes for He 7.2 gamesTravis Howell
Might need HE7.2 class eventually svn-id: r14704
2004-08-23Add opcodeTravis Howell
svn-id: r14695
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-07-04Match disasm., applies to The Dig too.Travis Howell
svn-id: r14167
2004-07-03Not used by games, switch to invalid.Travis Howell
svn-id: r14156
2004-06-30Changes for non-akos version of puttputtTravis Howell
svn-id: r14133
2004-06-28oopsEugene Sandulenko
svn-id: r14105
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
svn-id: r14104
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵Max Horn
confined to the HE classes only, but right now that is not feasible) svn-id: r14082
2004-06-24Add some more HE7 differences.Travis Howell
svn-id: r14032
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999